added Graphics and sound Effects and more overhauls
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c887a2168c
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b9d4288900
214 changed files with 3378 additions and 198 deletions
BIN
assets/sound/hit.wav
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assets/sound/hit.wav
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assets/sound/hit.wav.import
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assets/sound/hit.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://xldfu6srikfp"
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path="res://.godot/imported/hit.wav-c13e9903e7cd0f7c60a3e2eb42ffb10f.sample"
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[deps]
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source_file="res://assets/sound/hit.wav"
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dest_files=["res://.godot/imported/hit.wav-c13e9903e7cd0f7c60a3e2eb42ffb10f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/sound/hit2.wav
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assets/sound/hit2.wav
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assets/sound/hit2.wav.import
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assets/sound/hit2.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://vjxm7ay4t2ju"
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path="res://.godot/imported/hit2.wav-1c5f75cefc166534c19c77121997252e.sample"
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[deps]
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source_file="res://assets/sound/hit2.wav"
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dest_files=["res://.godot/imported/hit2.wav-1c5f75cefc166534c19c77121997252e.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sound/radiation.wav
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assets/sound/radiation.wav
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assets/sound/radiation.wav.import
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assets/sound/radiation.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://decf2fp3ve2v8"
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path="res://.godot/imported/radiation.wav-0b46c551fa7a6fb50d085ddedfe75d20.sample"
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[deps]
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source_file="res://assets/sound/radiation.wav"
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dest_files=["res://.godot/imported/radiation.wav-0b46c551fa7a6fb50d085ddedfe75d20.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sound/select.wav
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assets/sound/select.wav
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assets/sound/select.wav.import
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assets/sound/select.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bkq48kq6qu4u2"
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path="res://.godot/imported/select.wav-f16e41e71bc8075b5db7a820752aa53b.sample"
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[deps]
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source_file="res://assets/sound/select.wav"
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dest_files=["res://.godot/imported/select.wav-f16e41e71bc8075b5db7a820752aa53b.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sound/shooot2.wav
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assets/sound/shooot2.wav
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assets/sound/shooot2.wav.import
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assets/sound/shooot2.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bi2ee654gcg2y"
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path="res://.godot/imported/shooot2.wav-2e6c186cae5fe7cb14086db1f43ecdc1.sample"
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[deps]
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source_file="res://assets/sound/shooot2.wav"
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dest_files=["res://.godot/imported/shooot2.wav-2e6c186cae5fe7cb14086db1f43ecdc1.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sound/shoot.wav
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assets/sound/shoot.wav
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assets/sound/shoot.wav.import
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assets/sound/shoot.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bhovgop026jpb"
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path="res://.godot/imported/shoot.wav-b3df5285297a80da474f59090cab32c2.sample"
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[deps]
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source_file="res://assets/sound/shoot.wav"
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dest_files=["res://.godot/imported/shoot.wav-b3df5285297a80da474f59090cab32c2.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/sound/upgrade.wav
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assets/sound/upgrade.wav
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assets/sound/upgrade.wav.import
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assets/sound/upgrade.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bspgis3hy5scl"
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path="res://.godot/imported/upgrade.wav-765ba46e9f3407fab81eb6105142ab6f.sample"
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[deps]
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source_file="res://assets/sound/upgrade.wav"
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dest_files=["res://.godot/imported/upgrade.wav-765ba46e9f3407fab81eb6105142ab6f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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