added Graphics and sound Effects and more overhauls
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parent
c887a2168c
commit
b9d4288900
214 changed files with 3378 additions and 198 deletions
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@ -10,15 +10,15 @@ var penetration: int = 1
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var penetratedCount: int = 0
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var range: float = 1.0
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var fromTimeGhost = false
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func _ready() -> void:
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damageArea.damage = damage
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rangeTimer.start(range)
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func spawn(_positon: Vector2, _rotation: float, _damage: int, _range: float = 8.0, _penetration: int = 1, _speed: int = 10) -> void:
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global_position = _positon
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rotation = _rotation
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damage = _damage
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$DamageArea.damage = _damage
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penetration = _penetration
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range = _range
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speed = _speed * 10000
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@ -29,6 +29,12 @@ func _physics_process(delta: float) -> void:
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move_and_slide()
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func _on_damage_area_area_entered(area: Area2D) -> void:
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if fromTimeGhost:
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#print(area.get_parent())
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#print(Globals.getPlayer())
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if area.get_parent() == Globals.getPlayer():
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return
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damageArea.damageHurtArea(area, damage)
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penetratedCount += 1
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checkPenetration()
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@ -4,6 +4,7 @@
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[ext_resource type="Script" uid="uid://w5vknsebe1yd" path="res://scenes/bullet/bullet.gd" id="1_mkndb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mkndb"]
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size = Vector2(16, 48)
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[node name="Bullet" type="CharacterBody2D" groups=["bullet"]]
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collision_layer = 0
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@ -14,7 +15,6 @@ script = ExtResource("1_mkndb")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -9.53674e-07)
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scale = Vector2(0.125, 0.25)
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[node name="rangeTimer" type="Timer" parent="."]
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one_shot = true
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@ -2,14 +2,16 @@
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[ext_resource type="PackedScene" uid="uid://0ndix1r8v6i1" path="res://scenes/bullet/bullet.tscn" id="1_a54uy"]
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[ext_resource type="Script" uid="uid://58udf4vhqogw" path="res://scenes/bullet/bulletMinigun/bulletMinigun.gd" id="2_4u8er"]
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[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="3_xaefx"]
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[ext_resource type="Texture2D" uid="uid://d2h1eyb147j7t" path="res://assets/bullets/minigunBullet.png" id="3_xaefx"]
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[node name="BulletMinigun" instance=ExtResource("1_a54uy")]
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script = ExtResource("2_4u8er")
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[node name="Sprite2D" parent="." index="1"]
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position = Vector2(4.76837e-07, 3.41061e-13)
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scale = Vector2(0.25, 0.25)
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position = Vector2(0, 0)
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texture = ExtResource("3_xaefx")
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[node name="CollisionShape2D" parent="DamageArea" index="0"]
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position = Vector2(0, 4)
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[editable path="DamageArea"]
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@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://dm0rd88xd5m7k"]
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[node name="bulletPool" type="Node2D" groups=["bulletPool"]]
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@ -1,9 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://y7lohopyn6bw"]
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[gd_scene load_steps=4 format=3 uid="uid://y7lohopyn6bw"]
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[ext_resource type="PackedScene" uid="uid://0ndix1r8v6i1" path="res://scenes/bullet/bullet.tscn" id="1_0cdtm"]
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[ext_resource type="Script" uid="uid://b884kxhja5sib" path="res://scenes/bullet/bulletRailgun/bulletRailgun.gd" id="2_pmqys"]
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[ext_resource type="Texture2D" uid="uid://xj1r10s5lg48" path="res://assets/bullets/railgunBullet.png" id="3_5rfgl"]
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[node name="BulletRailgun" instance=ExtResource("1_0cdtm")]
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script = ExtResource("2_pmqys")
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[node name="Sprite2D" parent="." index="1"]
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texture = ExtResource("3_5rfgl")
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[editable path="DamageArea"]
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@ -1,9 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://bye43kihfl72l"]
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[gd_scene load_steps=4 format=3 uid="uid://bye43kihfl72l"]
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[ext_resource type="PackedScene" uid="uid://0ndix1r8v6i1" path="res://scenes/bullet/bullet.tscn" id="1_shfn0"]
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[ext_resource type="Script" uid="uid://ddbv5kpk32diu" path="res://scenes/bullet/bulletShotgun/bulletShotgun.gd" id="2_mk7vs"]
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[ext_resource type="Texture2D" uid="uid://b8y5bc5ntygd8" path="res://assets/bullets/shotgunBullet.png" id="3_uxgou"]
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[node name="BulletShotgun" instance=ExtResource("1_shfn0")]
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script = ExtResource("2_mk7vs")
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[node name="Sprite2D" parent="." index="1"]
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texture = ExtResource("3_uxgou")
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[editable path="DamageArea"]
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