added Graphics and sound Effects and more overhauls

This commit is contained in:
Exobyt 2025-08-03 20:56:32 +02:00
parent c887a2168c
commit b9d4288900
214 changed files with 3378 additions and 198 deletions

View file

@ -0,0 +1,5 @@
class_name MinigunEnemy extends "res://scenes/spaceShip/enemy/enemy.gd"
func _ready() -> void:
changeWeapon(MINIGUN)
setVision()

View file

@ -0,0 +1 @@
uid://dbxjdkvkkv5cm

View file

@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://bydt20jefk35d"]
[ext_resource type="PackedScene" uid="uid://bodpgjdjhfn4w" path="res://scenes/spaceShip/enemy/enemy.tscn" id="1_h0ios"]
[ext_resource type="Script" uid="uid://dbxjdkvkkv5cm" path="res://scenes/spaceShip/enemy/minigunEnemy/minigunEnemy.gd" id="2_ltdg3"]
[ext_resource type="Texture2D" uid="uid://mftd7366eymt" path="res://assets/enemy/minigunEnemy.png" id="3_ltdg3"]
[node name="MinigunEnemy" instance=ExtResource("1_h0ios")]
script = ExtResource("2_ltdg3")
[node name="Sprite2D" parent="." index="2"]
texture = ExtResource("3_ltdg3")
[editable path="hurtArea"]
[editable path="VisionAreas/VisionArea"]
[editable path="VisionAreas/VisionAreaStop"]
[editable path="VisionAreas/VisionAreaEnemy"]