added Graphics and sound Effects and more overhauls

This commit is contained in:
Exobyt 2025-08-03 20:56:32 +02:00
parent c887a2168c
commit b9d4288900
214 changed files with 3378 additions and 198 deletions

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class_name RailgunEnemy extends "res://scenes/spaceShip/enemy/enemy.gd"
func _ready() -> void:
changeWeapon(RAILGUN)
setVision()

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uid://cjge3ovdfjmdn

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[gd_scene load_steps=4 format=3 uid="uid://tvds0d2gclgg"]
[ext_resource type="PackedScene" uid="uid://bodpgjdjhfn4w" path="res://scenes/spaceShip/enemy/enemy.tscn" id="1_0ankw"]
[ext_resource type="Script" uid="uid://cjge3ovdfjmdn" path="res://scenes/spaceShip/enemy/railgunEnemy/railgunEnemy.gd" id="2_s6fkk"]
[ext_resource type="Texture2D" uid="uid://iddqk6g00rku" path="res://assets/enemy/RailgunEnemy.png" id="3_k5wkg"]
[node name="RailgunEnemy" instance=ExtResource("1_0ankw")]
script = ExtResource("2_s6fkk")
range = 1200
speed = 500
[node name="Sprite2D" parent="." index="2"]
texture = ExtResource("3_k5wkg")
[editable path="hurtArea"]
[editable path="VisionAreas/VisionArea"]
[editable path="VisionAreas/VisionAreaStop"]
[editable path="VisionAreas/VisionAreaEnemy"]