added Graphics and sound Effects and more overhauls

This commit is contained in:
Exobyt 2025-08-03 20:56:32 +02:00
parent c887a2168c
commit b9d4288900
214 changed files with 3378 additions and 198 deletions

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class_name ShotgunEnemy extends "res://scenes/spaceShip/enemy/enemy.gd"
func _ready() -> void:
changeWeapon(SHOTGUN)
setVision()

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uid://bxd6hh53c3h4p

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[gd_scene load_steps=4 format=3 uid="uid://dcmfud0437rkx"]
[ext_resource type="PackedScene" uid="uid://bodpgjdjhfn4w" path="res://scenes/spaceShip/enemy/enemy.tscn" id="1_lma5b"]
[ext_resource type="Script" uid="uid://bxd6hh53c3h4p" path="res://scenes/spaceShip/enemy/shotgunEnemy/shotgunEnemy.gd" id="2_3bd2j"]
[ext_resource type="Texture2D" uid="uid://dansb0wnm00vb" path="res://assets/enemy/shotgunEnemy.png" id="3_5lm6h"]
[node name="ShotgunEnemy" instance=ExtResource("1_lma5b")]
script = ExtResource("2_3bd2j")
range = 400
speed = 1200
[node name="Sprite2D" parent="." index="2"]
texture = ExtResource("3_5lm6h")
[editable path="hurtArea"]
[editable path="VisionAreas/VisionArea"]
[editable path="VisionAreas/VisionAreaStop"]
[editable path="VisionAreas/VisionAreaEnemy"]