added Graphics and sound Effects and more overhauls
This commit is contained in:
parent
c887a2168c
commit
b9d4288900
214 changed files with 3378 additions and 198 deletions
8
scenes/spaceShip/player/Interface.gd
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8
scenes/spaceShip/player/Interface.gd
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@ -0,0 +1,8 @@
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extends Control
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func _ready() -> void:
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progressBarHealth.max_value = Globals.getPlayer().maxHealthh
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func _physics_process(delta: float) -> void:
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1
scenes/spaceShip/player/Interface.gd.uid
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1
scenes/spaceShip/player/Interface.gd.uid
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@ -0,0 +1 @@
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uid://bgf71jqib5ck4
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22
scenes/spaceShip/player/camera2d.gd
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22
scenes/spaceShip/player/camera2d.gd
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@ -0,0 +1,22 @@
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extends Camera2D
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var shake_duration: float = 0.5
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var shake_magnitude: float = 10.0
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var shake_timer: float = 0.0
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var original_position: Vector2
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func _ready():
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original_position = position
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func _process(delta: float) -> void:
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if shake_timer > 0:
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shake_timer -= delta
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var offset = Vector2(randf_range(-shake_magnitude, shake_magnitude), randf_range(-shake_magnitude, shake_magnitude))
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position = original_position + offset
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else:
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position = original_position
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func shake(duration: float, magnitude: float) -> void:
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shake_duration = duration
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shake_magnitude = magnitude
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shake_timer = shake_duration
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1
scenes/spaceShip/player/camera2d.gd.uid
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1
scenes/spaceShip/player/camera2d.gd.uid
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@ -0,0 +1 @@
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uid://cb4i45ekmd2is
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10
scenes/spaceShip/player/input.gd
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10
scenes/spaceShip/player/input.gd
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@ -0,0 +1,10 @@
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extends Control
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@onready var moveButton = $MoveButton
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@onready var shootButton = $ShootButton
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@onready var shootButtonCorner = $ShootButtonCorner
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@onready var moveButtonCorner = $MoveButtonCorner
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func _physics_process(delta: float) -> void:
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shootButton.global_position = shootButtonCorner.global_position
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moveButton.global_position = moveButtonCorner.global_position
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1
scenes/spaceShip/player/input.gd.uid
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1
scenes/spaceShip/player/input.gd.uid
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@ -0,0 +1 @@
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uid://ds2moov3l1dyk
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@ -1,42 +1,178 @@
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class_name Player extends "res://scenes/spaceShip/spaceShip.gd"
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@onready var dashCooldown = $dashCooldown
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@onready var spawnPointPool = $spawnPointPool
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@onready var timeGhostScene = preload("res://scenes/spaceShip/timeGhost/timeghost.tscn")
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@onready var dashCooldown = $dashCooldown
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@onready var selfHealTimer = $selfHealTimer
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@onready var selfHealCountdownTimer = $selfHealCountdownTimer
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@onready var progressBarHealth = $Camera2D/CanvasLayer/Control/VBoxContainer/HealthUi/ProgressBarHealth
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@onready var progressBarSpeed = $Camera2D/CanvasLayer/Control/VBoxContainer/SpeedUi/ProgressBarSpeed
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@onready var progressBarDashCooldown = $Camera2D/CanvasLayer/Control/VBoxContainer/DashCooldownUi/ProgressBarDashCooldown
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@onready var progressBarWeaponCooldown = $Camera2D/CanvasLayer/Control/VBoxContainer/WeaponCooldown/ProgressBarWeaponCooldown
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@onready var labelWaveInfo = $Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer/LabelWaveInfo
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@onready var labelWaveEnemiesInfo = $Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer2/LabelWaveEnemiesInfo
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@onready var labelWaveDestroyedInfo = $Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer3/LabelWaveDestroyedInfo
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@onready var upgradeChooser = $Camera2D/CanvasLayer/Control/UpgradeChooser
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@onready var hit = $hit
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@onready var input = $Camera2D/CanvasLayer/Control/Input
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@export var spawnDistance: int = 5000
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var maxSpeedMult: float = 3
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var maxAcceleration: float = 1
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var speedMult: float = 1
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var damageMult: float = 1
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var dashUnlocked: bool = false
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var strifeUnlocked: bool = false
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var selfHealUnlocked: bool = false
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@export var spawnDistance: int = 1000
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func _ready() -> void:
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if Globals.touchscreen:
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input.show()
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progressBarHealth.max_value = maxHealth
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progressBarSpeed.max_value = speed / 2
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progressBarDashCooldown.max_value = dashCooldown.wait_time
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randomize()
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func _init() -> void:
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pass
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changeWeapon(SHOTGUN)
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progressBarWeaponCooldown.max_value = weapon.cooldown
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shortInvincibility()
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await get_tree().create_timer(Globals.currentDelay).timeout
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addGhost()
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newUpgrade()
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Globals.waveComplete.connect(newUpgrade)
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func _physics_process(delta: float) -> void:
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#if Input.is_action_pressed("attack"):
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#attack()
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#
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#look_at(get_global_mouse_position())
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#rotation += PI / 2
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#var direction = Vector2.UP.normalized().rotated(rotation) * Input.get_action_strength("moveForward")
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##Input.get_vector("moveForward", "moveBackward").normalized().rotated(rotation)
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#if Input.is_action_just_pressed("dash") and dashCooldown.is_stopped():
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#dash()
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#velocity = velocity.lerp(direction * speed, acceleration * delta)
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#move_and_slide()
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#if timeGhost != null:
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#moveTimeGhost(global_position, rotation)
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if Input.is_action_pressed("attack"):
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attack()
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look_at(get_global_mouse_position())
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var controllerDirection = Input.get_vector("lookLeft", "lookRight", "lookForward", "lookDown")
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controllerDirection
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if controllerDirection == Vector2.ZERO:
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look_at(get_global_mouse_position())
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else:
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look_at(global_position+controllerDirection)
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rotation += PI / 2
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var direction = Input.get_vector("moveLeft", "moveRight", "moveForward", "moveBackward").normalized().rotated(rotation)
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if Input.is_action_just_pressed("dash") and dashCooldown.is_stopped():
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var direction: Vector2
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#if strifeUnlocked:
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#direction = Input.get_vector("moveLeft", "moveRight", "moveForward", "moveBackward").normalized().rotated(rotation)
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if Globals.touchscreen:
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if Input.is_action_pressed("touchscreenForward"):
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direction = Vector2.UP.normalized().rotated(rotation) * Input.get_action_strength("touchscreenForward")
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else:
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direction = Vector2.UP.normalized().rotated(rotation) * Input.get_action_strength("moveForward")
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if Input.is_action_just_pressed("dash") and dashCooldown.is_stopped() and dashUnlocked:
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dash()
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velocity = velocity.lerp(direction * speed, acceleration * delta)
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#if Input.is_action_pressed("moveForward") or Input.is_action_pressed("moveLeft") or Input.is_action_pressed("moveRight"):
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if Input.is_action_pressed("moveForward") or Input.is_action_pressed("touchscreenForward"):
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velocity = velocity.lerp(direction * speed * speedMult, 1 * delta)
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move_and_slide()
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if timeGhost != null:
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moveTimeGhost(global_position, rotation)
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setInterface()
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func _on_hurt_area_hurt(amount: int) -> void:
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damage(amount)
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hit.play()
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$Camera2D.shake(0.5, 5.0)
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if selfHealUnlocked:
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selfHealTimer.stop()
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selfHealCountdownTimer.start()
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func dash():
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shortInvincibility()
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dashCooldown.start()
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global_position += Vector2.UP.rotated(rotation) * 1000
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func getRandomSpawnPointPosition() -> Vector2:
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var rng = RandomNumberGenerator.new()
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print(deg_to_rad(rng.randi_range(0, 360)))
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print(Vector2.UP.rotated(deg_to_rad(rng.randi_range(0, 360))) * spawnDistance)
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return global_position + Vector2.UP.rotated(deg_to_rad(rng.randi_range(0, 360))) * spawnDistance
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#return spawnPointPool.get_children()[rng.randi_range(0, spawnPointPool.get_children().size()-1)].global_position
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func addGhost():
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var _timeGhost = timeGhostScene.instantiate()
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get_tree().get_first_node_in_group("timeGhostPool").add_child(_timeGhost)
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addTimeGhost(_timeGhost)
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func unlockDash():
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dashUnlocked = true
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func unlockStrife():
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strifeUnlocked = true
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func _on_self_heal_countdown_timeout() -> void:
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selfHealTimer.start()
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func _on_self_heal_timer_timeout() -> void:
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if health >= maxHealth:
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selfHealTimer.stop()
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else:
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heal(1)
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selfHealTimer.start()
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func setInterface():
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if dashUnlocked:
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$Camera2D/CanvasLayer/Control/VBoxContainer/DashCooldownUi.visible = true
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progressBarHealth.value = Globals.getPlayer().health
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progressBarSpeed.value = getVelocityMedian()
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if dashCooldown.is_stopped():
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progressBarDashCooldown.value = 0
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else:
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progressBarDashCooldown.value = dashCooldown.wait_time - dashCooldown.time_left
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if weapon != null:
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progressBarWeaponCooldown.value = weapon.cooldownTimer.wait_time - weapon.cooldownTimer.time_left
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labelWaveInfo.text = str(Globals.currentWave)
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labelWaveEnemiesInfo.text = str(Globals.enemyCount)
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labelWaveDestroyedInfo.text = str(Globals.destroyedShips)
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func getVelocityMedian() -> float:
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var _velocity = velocity
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if _velocity.x < 0:
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_velocity.x *= -1
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if _velocity.y < 0:
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_velocity.y *= -1
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return (_velocity.x + _velocity.y) / 2
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func newUpgrade():
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get_tree().paused = true
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upgradeChooser.showUpgrades()
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func addSpeedMult(mult: float):
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if speedMult * mult > maxSpeedMult:
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speedMult = maxSpeedMult
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Globals.removeSpeedUPgrade()
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else:
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speedMult *= mult
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func switchToMinigun():
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changeWeapon(MINIGUN)
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progressBarWeaponCooldown.max_value = weapon.cooldown
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func switchToShotgun():
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changeWeapon(SHOTGUN)
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progressBarWeaponCooldown.max_value = weapon.cooldown
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func switchToRailgun():
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changeWeapon(RAILGUN)
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progressBarWeaponCooldown.max_value = weapon.cooldown
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@ -1,8 +1,21 @@
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[gd_scene load_steps=6 format=3 uid="uid://bmc2exqutt6vu"]
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[gd_scene load_steps=19 format=3 uid="uid://bmc2exqutt6vu"]
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[ext_resource type="PackedScene" uid="uid://csacin2gx2tum" path="res://scenes/spaceShip/spaceShip.tscn" id="1_nnn47"]
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[ext_resource type="Script" uid="uid://0i8gdbb8f6ic" path="res://scenes/spaceShip/player/player.gd" id="2_acneu"]
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[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="3_0gv45"]
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[ext_resource type="Texture2D" uid="uid://cd5anydes4tv3" path="res://assets/player/shotgunShip.png" id="3_ah1lv"]
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[ext_resource type="Texture2D" uid="uid://dlahm782n0awk" path="res://assets/player/minigunShip.png" id="4_1o0bm"]
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[ext_resource type="Theme" uid="uid://bcbicfiflkrja" path="res://theme/interface.tres" id="4_o6j0d"]
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[ext_resource type="Script" uid="uid://cb4i45ekmd2is" path="res://scenes/spaceShip/player/camera2d.gd" id="4_sk4ix"]
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[ext_resource type="Texture2D" uid="uid://dhbn4acw1a6eu" path="res://assets/player/railgunShip.png" id="5_5sy6u"]
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[ext_resource type="PackedScene" uid="uid://ha8undpo7d4d" path="res://scenes/upgradeChooser/upgradeChooser.tscn" id="5_nno2o"]
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[ext_resource type="Texture2D" uid="uid://bwtb3m00d1gu2" path="res://assets/symbols/heart.png" id="6_sytd6"]
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[ext_resource type="Texture2D" uid="uid://cmb78bi27e2jl" path="res://assets/ui/dash.png" id="7_qoa7h"]
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[ext_resource type="AudioStream" uid="uid://xldfu6srikfp" path="res://assets/sound/hit.wav" id="7_sma6c"]
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[ext_resource type="Script" uid="uid://ds2moov3l1dyk" path="res://scenes/spaceShip/player/input.gd" id="8_5l1u7"]
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[ext_resource type="Texture2D" uid="uid://vxl26x3xc8ms" path="res://assets/ui/reload.png" id="8_48lx4"]
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[ext_resource type="Texture2D" uid="uid://c0qub1plvyt4x" path="res://assets/ui/move.png" id="10_5l1u7"]
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[ext_resource type="Texture2D" uid="uid://bgqfuj6p3h5ad" path="res://assets/ui/attack.png" id="11_5l1u7"]
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[ext_resource type="Script" uid="uid://bqykrbwxdktxk" path="res://addons/virtual_joystick/virtual_joystick_instantiator.gd" id="13_1o0bm"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_0gv45"]
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radius = 56.5685
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@ -15,7 +28,11 @@ collision_layer = 12
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collision_mask = 3
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motion_mode = 1
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script = ExtResource("2_acneu")
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spawnDistance = 1000
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spawnDistance = 5000
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shotgunTexture = ExtResource("3_ah1lv")
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minigunTexture = ExtResource("4_1o0bm")
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railgunTexture = ExtResource("5_5sy6u")
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invincible = true
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[node name="CollisionShape2D" parent="." index="0"]
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shape = SubResource("CircleShape2D_0gv45")
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@ -24,30 +41,234 @@ shape = SubResource("CircleShape2D_0gv45")
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shape = SubResource("RectangleShape2D_0gv45")
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[node name="Sprite2D" parent="." index="2"]
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texture = ExtResource("3_0gv45")
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position = Vector2(0, -24)
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[node name="dashCooldown" type="Timer" parent="." index="5"]
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wait_time = 10.0
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one_shot = true
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autostart = true
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[node name="Camera2D" type="Camera2D" parent="." index="6"]
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[node name="selfHealTimer" type="Timer" parent="." index="6"]
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one_shot = true
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[node name="spawnPointPool" type="Node2D" parent="." index="7"]
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[node name="selfHealCountdownTimer" type="Timer" parent="." index="7"]
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wait_time = 10.0
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one_shot = true
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[node name="spawnPoint" type="Marker2D" parent="spawnPointPool" index="0"]
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position = Vector2(360, -176)
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[node name="Camera2D" type="Camera2D" parent="." index="8"]
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script = ExtResource("4_sk4ix")
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[node name="spawnPoint2" type="Marker2D" parent="spawnPointPool" index="1"]
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position = Vector2(392, 256)
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[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D" index="0"]
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[node name="spawnPoint3" type="Marker2D" parent="spawnPointPool" index="2"]
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position = Vector2(-416, 224)
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[node name="Control" type="Control" parent="Camera2D/CanvasLayer" index="0"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("4_o6j0d")
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[node name="spawnPoint4" type="Marker2D" parent="spawnPointPool" index="3"]
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position = Vector2(-408, -168)
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[node name="Input" type="Control" parent="Camera2D/CanvasLayer/Control" index="0"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("8_5l1u7")
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[node name="Virtual Joystick" type="Control" parent="Camera2D/CanvasLayer/Control/Input" index="0"]
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modulate = Color(1, 1, 1, 0.588235)
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -40.0
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offset_right = 40.0
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grow_vertical = 0
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scale = Vector2(2.5, 2.5)
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script = ExtResource("13_1o0bm")
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metadata/_custom_type_script = "uid://bqykrbwxdktxk"
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[node name="MoveButton" type="TouchScreenButton" parent="Camera2D/CanvasLayer/Control/Input" index="1"]
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modulate = Color(1, 1, 1, 0.588235)
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position = Vector2(1408, 576)
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scale = Vector2(14, 14)
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texture_normal = ExtResource("10_5l1u7")
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action = "touchscreenForward"
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[node name="ShootButton" type="TouchScreenButton" parent="Camera2D/CanvasLayer/Control/Input" index="2"]
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modulate = Color(1, 1, 1, 0.588235)
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position = Vector2(896, 560)
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scale = Vector2(14, 14)
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texture_normal = ExtResource("11_5l1u7")
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action = "attack"
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[node name="ShootButtonCorner" type="Control" parent="Camera2D/CanvasLayer/Control/Input" index="3"]
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layout_mode = 1
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anchor_left = 0.992
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anchor_top = 0.985
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -1016.64
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offset_top = -495.8
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offset_right = -1024.0
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offset_bottom = -504.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="MoveButtonCorner" type="Control" parent="Camera2D/CanvasLayer/Control/Input" index="4"]
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layout_mode = 1
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anchor_left = 0.992
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anchor_top = 0.985
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -504.64
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||||
offset_top = -495.8
|
||||
offset_right = -512.0
|
||||
offset_bottom = -504.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Camera2D/CanvasLayer/Control" index="1"]
|
||||
layout_mode = 1
|
||||
offset_left = 64.0
|
||||
offset_top = 64.0
|
||||
offset_right = 1096.0
|
||||
offset_bottom = 238.0
|
||||
|
||||
[node name="Weapon" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="0"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/Weapon" index="0"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HealthUi" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HealthUi" index="0"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("6_sytd6")
|
||||
expand_mode = 2
|
||||
|
||||
[node name="LabelHealth" type="Label" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HealthUi" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ProgressBarHealth" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HealthUi" index="2"]
|
||||
modulate = Color(1, 0, 0, 1)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
theme_override_font_sizes/font_size = 0
|
||||
show_percentage = false
|
||||
|
||||
[node name="SpeedUi" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="2"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LabelSpeed" type="Label" parent="Camera2D/CanvasLayer/Control/VBoxContainer/SpeedUi" index="0"]
|
||||
layout_mode = 2
|
||||
text = "S"
|
||||
|
||||
[node name="ProgressBarSpeed" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/SpeedUi" index="1"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
step = 1.0
|
||||
|
||||
[node name="DashCooldownUi" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="3"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/DashCooldownUi" index="0"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("7_qoa7h")
|
||||
expand_mode = 2
|
||||
|
||||
[node name="LabelDashCooldown" type="Label" parent="Camera2D/CanvasLayer/Control/VBoxContainer/DashCooldownUi" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ProgressBarDashCooldown" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/DashCooldownUi" index="2"]
|
||||
modulate = Color(0, 0.172549, 1, 1)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
show_percentage = false
|
||||
|
||||
[node name="WeaponCooldown" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="4"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/WeaponCooldown" index="0"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("8_48lx4")
|
||||
expand_mode = 2
|
||||
|
||||
[node name="LabelWeaponCooldown" type="Label" parent="Camera2D/CanvasLayer/Control/VBoxContainer/WeaponCooldown" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ProgressBarWeaponCooldown" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/WeaponCooldown" index="2"]
|
||||
modulate = Color(0.870588, 1, 0, 1)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
show_percentage = false
|
||||
|
||||
[node name="HBoxContainer" type="VBoxContainer" parent="Camera2D/CanvasLayer/Control" index="2"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -560.0
|
||||
offset_top = 64.0
|
||||
offset_right = -61.0
|
||||
offset_bottom = 321.0
|
||||
grow_horizontal = 0
|
||||
alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="0"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="LabelWave" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer" index="0"]
|
||||
layout_mode = 2
|
||||
text = "WAVE: "
|
||||
|
||||
[node name="LabelWaveInfo" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="1"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="LabelWaveEnemies" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer2" index="0"]
|
||||
layout_mode = 2
|
||||
text = "Enemies: "
|
||||
|
||||
[node name="LabelWaveEnemiesInfo" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer2" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer3" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="2"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="LabelWaveDestroyed" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer3" index="0"]
|
||||
layout_mode = 2
|
||||
text = "Destroyed: "
|
||||
|
||||
[node name="LabelWaveDestroyedInfo" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer/HBoxContainer3" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="UpgradeChooser" parent="Camera2D/CanvasLayer/Control" index="3" instance=ExtResource("5_nno2o")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="hit" type="AudioStreamPlayer2D" parent="." index="9"]
|
||||
stream = ExtResource("7_sma6c")
|
||||
|
||||
[connection signal="hurt" from="hurtArea" to="." method="_on_hurt_area_hurt"]
|
||||
[connection signal="timeout" from="dashCooldown" to="." method="_on_dash_cooldown_timeout"]
|
||||
[connection signal="timeout" from="selfHealTimer" to="." method="_on_self_heal_timer_timeout"]
|
||||
[connection signal="timeout" from="selfHealCountdownTimer" to="." method="_on_self_heal_countdown_timeout"]
|
||||
|
||||
[editable path="hurtArea"]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue