diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..f28239b
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,4 @@
+root = true
+
+[*]
+charset = utf-8
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..8ad74f7
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/.gitignore b/.gitignore
index bf83296..5d7515e 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,6 +1,7 @@
-# ---> Godot
# Godot 4+ specific ignores
.godot/
+/android/
+
# Godot-specific ignores
.import/
@@ -14,4 +15,3 @@ export_presets.cfg
.mono/
data_*/
mono_crash.*.json
-
diff --git a/assets/Spash Screen.png b/assets/Spash Screen.png
new file mode 100644
index 0000000..bf8ff66
Binary files /dev/null and b/assets/Spash Screen.png differ
diff --git a/assets/Spash Screen.png.import b/assets/Spash Screen.png.import
new file mode 100644
index 0000000..64e1f9c
--- /dev/null
+++ b/assets/Spash Screen.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dwjegx0mvirsg"
+path="res://.godot/imported/Spash Screen.png-e4bf3d868c64976d7faedf235e897dc7.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/Spash Screen.png"
+dest_files=["res://.godot/imported/Spash Screen.png-e4bf3d868c64976d7faedf235e897dc7.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/icon.svg b/icon.svg
new file mode 100644
index 0000000..9d8b7fa
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644
index 0000000..bdb8cca
--- /dev/null
+++ b/icon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cfwyw1sr6x2np"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/plugins/godot-git-plugin-v3.2.0.zip b/plugins/godot-git-plugin-v3.2.0.zip
new file mode 100644
index 0000000..23f142a
Binary files /dev/null and b/plugins/godot-git-plugin-v3.2.0.zip differ
diff --git a/plugins/godot-git-plugin/LICENSE b/plugins/godot-git-plugin/LICENSE
new file mode 100644
index 0000000..f153fb8
--- /dev/null
+++ b/plugins/godot-git-plugin/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2016-2023 The Godot Engine community
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/plugins/godot-git-plugin/THIRDPARTY.md b/plugins/godot-git-plugin/THIRDPARTY.md
new file mode 100644
index 0000000..7b72b27
--- /dev/null
+++ b/plugins/godot-git-plugin/THIRDPARTY.md
@@ -0,0 +1,1346 @@
+# Third-Party Notices
+
+The Godot Git Plugin source code uses the following third-party source code:
+
+1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/02336831735fd6affbe0a6fa252ec98d3e78120c
+2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/tree/b7bad55e4bb0a285b073ba5e02b01d3f522fc95d
+3. libssh2/libssh2 - BSD-3-Clause License - https://github.com/libssh2/libssh2/tree/635caa90787220ac3773c1d5ba11f1236c22eae8
+4. openssl - OpenSSL License - https://github.com/openssl/openssl/tree/26baecb28ce461696966dac9ac889629db0b3b96
+
+## License Texts
+
+### godotengine/godot-cpp
+
+```
+# MIT License
+
+Copyright (c) 2017-2022 Godot Engine contributors.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+```
+
+### libgit2/libgit2
+
+```
+ libgit2 is Copyright (C) the libgit2 contributors,
+ unless otherwise stated. See the AUTHORS file for details.
+
+ Note that the only valid version of the GPL as far as this project
+ is concerned is _this_ particular version of the license (ie v2, not
+ v2.2 or v3.x or whatever), unless explicitly otherwise stated.
+
+----------------------------------------------------------------------
+
+ LINKING EXCEPTION
+
+ In addition to the permissions in the GNU General Public License,
+ the authors give you unlimited permission to link the compiled
+ version of this library into combinations with other programs,
+ and to distribute those combinations without any restriction
+ coming from the use of this file. (The General Public License
+ restrictions do apply in other respects; for example, they cover
+ modification of the file, and distribution when not linked into
+ a combined executable.)
+
+----------------------------------------------------------------------
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ , 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+----------------------------------------------------------------------
+
+The bundled ZLib code is licensed under the ZLib license:
+
+Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+----------------------------------------------------------------------
+
+The Clar framework is licensed under the ISC license:
+
+Copyright (c) 2011-2015 Vicent Marti
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted, provided that the above
+copyright notice and this permission notice appear in all copies.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+----------------------------------------------------------------------
+
+The regex library (deps/regex/) is licensed under the GNU LGPL
+(available at the end of this file).
+
+Definitions for data structures and routines for the regular
+expression library.
+
+Copyright (C) 1985,1989-93,1995-98,2000,2001,2002,2003,2005,2006,2008
+Free Software Foundation, Inc.
+This file is part of the GNU C Library.
+
+The GNU C Library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+The GNU C Library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with the GNU C Library; if not, write to the Free
+Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
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+----------------------------------------------------------------------
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+ Ty Coon, President of Vice
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+That's all there is to it!
+
+----------------------------------------------------------------------
+
+The bundled SHA1 collision detection code is licensed under the MIT license:
+
+MIT License
+
+Copyright (c) 2017:
+ Marc Stevens
+ Cryptology Group
+ Centrum Wiskunde & Informatica
+ P.O. Box 94079, 1090 GB Amsterdam, Netherlands
+ marc@marc-stevens.nl
+
+ Dan Shumow
+ Microsoft Research
+ danshu@microsoft.com
+
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+
+----------------------------------------------------------------------
+
+The bundled wildmatch code is licensed under the BSD license:
+
+Copyright Rich Salz.
+All rights reserved.
+
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+following restrictions are are met:
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+1. Source distributions must retain this entire copyright notice
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+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+
+----------------------------------------------------------------------
+
+Portions of the OpenSSL headers are included under the OpenSSL license:
+
+Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
+All rights reserved.
+
+This package is an SSL implementation written
+by Eric Young (eay@cryptsoft.com).
+The implementation was written so as to conform with Netscapes SSL.
+
+This library is free for commercial and non-commercial use as long as
+the following conditions are aheared to. The following conditions
+apply to all code found in this distribution, be it the RC4, RSA,
+lhash, DES, etc., code; not just the SSL code. The SSL documentation
+included with this distribution is covered by the same copyright terms
+except that the holder is Tim Hudson (tjh@cryptsoft.com).
+
+Copyright remains Eric Young's, and as such any Copyright notices in
+the code are not to be removed.
+If this package is used in a product, Eric Young should be given attribution
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+This can be in the form of a textual message at program startup or
+in documentation (online or textual) provided with the package.
+
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+3. All advertising materials mentioning features or use of this software
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+ The word 'cryptographic' can be left out if the rouines from the library
+ being used are not cryptographic related :-).
+4. If you include any Windows specific code (or a derivative thereof) from
+ the apps directory (application code) you must include an acknowledgement:
+ "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
+
+THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.
+
+The licence and distribution terms for any publically available version or
+derivative of this code cannot be changed. i.e. this code cannot simply be
+copied and put under another distribution licence
+[including the GNU Public Licence.]
+
+====================================================================
+Copyright (c) 1998-2007 The OpenSSL Project. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+3. All advertising materials mentioning features or use of this
+ software must display the following acknowledgment:
+ "This product includes software developed by the OpenSSL Project
+ for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
+
+4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
+ endorse or promote products derived from this software without
+ prior written permission. For written permission, please contact
+ openssl-core@openssl.org.
+
+5. Products derived from this software may not be called "OpenSSL"
+ nor may "OpenSSL" appear in their names without prior written
+ permission of the OpenSSL Project.
+
+6. Redistributions of any form whatsoever must retain the following
+ acknowledgment:
+ "This product includes software developed by the OpenSSL Project
+ for use in the OpenSSL Toolkit (http://www.openssl.org/)"
+
+THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
+EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
+ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+OF THE POSSIBILITY OF SUCH DAMAGE.
+```
+
+### libssh2/libssh2
+
+```
+/* Copyright (c) 2004-2007 Sara Golemon
+ * Copyright (c) 2005,2006 Mikhail Gusarov
+ * Copyright (c) 2006-2007 The Written Word, Inc.
+ * Copyright (c) 2007 Eli Fant
+ * Copyright (c) 2009-2021 Daniel Stenberg
+ * Copyright (C) 2008, 2009 Simon Josefsson
+ * Copyright (c) 2000 Markus Friedl
+ * Copyright (c) 2015 Microsoft Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms,
+ * with or without modification, are permitted provided
+ * that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above
+ * copyright notice, this list of conditions and the
+ * following disclaimer.
+ *
+ * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * Neither the name of the copyright holder nor the names
+ * of any other contributors may be used to endorse or
+ * promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
+ * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
+ * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGE.
+ */
+```
+
+### OpenSSL
+
+```
+
+ LICENSE ISSUES
+ ==============
+
+ The OpenSSL toolkit stays under a double license, i.e. both the conditions of
+ the OpenSSL License and the original SSLeay license apply to the toolkit.
+ See below for the actual license texts.
+
+ OpenSSL License
+ ---------------
+
+/* ====================================================================
+ * Copyright (c) 1998-2019 The OpenSSL Project. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3. All advertising materials mentioning features or use of this
+ * software must display the following acknowledgment:
+ * "This product includes software developed by the OpenSSL Project
+ * for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
+ *
+ * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
+ * endorse or promote products derived from this software without
+ * prior written permission. For written permission, please contact
+ * openssl-core@openssl.org.
+ *
+ * 5. Products derived from this software may not be called "OpenSSL"
+ * nor may "OpenSSL" appear in their names without prior written
+ * permission of the OpenSSL Project.
+ *
+ * 6. Redistributions of any form whatsoever must retain the following
+ * acknowledgment:
+ * "This product includes software developed by the OpenSSL Project
+ * for use in the OpenSSL Toolkit (http://www.openssl.org/)"
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
+ * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
+ * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * ====================================================================
+ *
+ * This product includes cryptographic software written by Eric Young
+ * (eay@cryptsoft.com). This product includes software written by Tim
+ * Hudson (tjh@cryptsoft.com).
+ *
+ */
+
+ Original SSLeay License
+ -----------------------
+
+/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
+ * All rights reserved.
+ *
+ * This package is an SSL implementation written
+ * by Eric Young (eay@cryptsoft.com).
+ * The implementation was written so as to conform with Netscapes SSL.
+ *
+ * This library is free for commercial and non-commercial use as long as
+ * the following conditions are aheared to. The following conditions
+ * apply to all code found in this distribution, be it the RC4, RSA,
+ * lhash, DES, etc., code; not just the SSL code. The SSL documentation
+ * included with this distribution is covered by the same copyright terms
+ * except that the holder is Tim Hudson (tjh@cryptsoft.com).
+ *
+ * Copyright remains Eric Young's, and as such any Copyright notices in
+ * the code are not to be removed.
+ * If this package is used in a product, Eric Young should be given attribution
+ * as the author of the parts of the library used.
+ * This can be in the form of a textual message at program startup or
+ * in documentation (online or textual) provided with the package.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * "This product includes cryptographic software written by
+ * Eric Young (eay@cryptsoft.com)"
+ * The word 'cryptographic' can be left out if the rouines from the library
+ * being used are not cryptographic related :-).
+ * 4. If you include any Windows specific code (or a derivative thereof) from
+ * the apps directory (application code) you must include an acknowledgement:
+ * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
+ *
+ * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * The licence and distribution terms for any publically available version or
+ * derivative of this code cannot be changed. i.e. this code cannot simply be
+ * copied and put under another distribution licence
+ * [including the GNU Public Licence.]
+ */
+```
diff --git a/plugins/godot-git-plugin/git_plugin.gdextension b/plugins/godot-git-plugin/git_plugin.gdextension
new file mode 100644
index 0000000..62cf890
--- /dev/null
+++ b/plugins/godot-git-plugin/git_plugin.gdextension
@@ -0,0 +1,10 @@
+[configuration]
+
+entry_symbol = "git_plugin_init"
+compatibility_minimum = "4.2.0"
+
+[libraries]
+
+linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
+macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
+windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
diff --git a/plugins/godot-git-plugin/git_plugin.gdextension.uid b/plugins/godot-git-plugin/git_plugin.gdextension.uid
new file mode 100644
index 0000000..a5187d5
--- /dev/null
+++ b/plugins/godot-git-plugin/git_plugin.gdextension.uid
@@ -0,0 +1 @@
+uid://cgqo1wjqsp41e
diff --git a/plugins/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so b/plugins/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so
new file mode 100755
index 0000000..0210692
Binary files /dev/null and b/plugins/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so differ
diff --git a/plugins/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib b/plugins/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib
new file mode 100755
index 0000000..cbe81dd
Binary files /dev/null and b/plugins/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib differ
diff --git a/plugins/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll b/plugins/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll
new file mode 100644
index 0000000..c82fa6e
Binary files /dev/null and b/plugins/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll differ
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..994e7ea
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,166 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="GMTK Game Jam 2025"
+config/tags=PackedStringArray("gamedev")
+run/main_scene="uid://cfculwiy7mtdc"
+config/features=PackedStringArray("4.4", "GL Compatibility")
+boot_splash/image="uid://dwjegx0mvirsg"
+config/icon="res://icon.svg"
+
+[autoload]
+
+Globals="*res://scenes/globals/globals.gd"
+
+[editor]
+
+version_control/plugin_name="GitPlugin"
+version_control/autoload_on_startup=true
+
+[file_customization]
+
+folder_colors={
+"res://assets/": "red",
+"res://scenes/": "green"
+}
+
+[global_group]
+
+timeGhost="timeGhost"
+spaceShip="spaceship"
+player="player"
+weapon="Weapon"
+bulletPool="bulletPool"
+damageArea="damageArea"
+healthArea="healthArea"
+bullet="bullet"
+obstacle="obstacle"
+enemy="enemy"
+
+[input]
+
+moveForward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
+]
+}
+moveRight={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
+]
+}
+moveBackward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
+]
+}
+moveLeft={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
+]
+}
+attack={
+"deadzone": 0.2,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(188, 26),"global_position":Vector2(197, 74),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
+]
+}
+dash={
+"deadzone": 0.2,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(40, 22),"global_position":Vector2(49, 70),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
+]
+}
+
+[layer_names]
+
+2d_render/layer_1="map"
+3d_render/layer_1="map"
+2d_render/layer_2="obstacle"
+3d_render/layer_2="obstacle"
+2d_render/layer_3="spaceship"
+3d_render/layer_3="spaceship"
+2d_render/layer_4="player"
+3d_render/layer_4="player"
+2d_render/layer_5="timeghost"
+3d_render/layer_5="timeghost"
+2d_render/layer_6="enemy"
+3d_render/layer_6="enemy"
+2d_render/layer_7="visionArea"
+3d_render/layer_7="visionArea"
+2d_render/layer_19="hurtArea"
+3d_render/layer_19="hurtArea"
+2d_render/layer_20="damageArea"
+3d_render/layer_20="damageArea"
+2d_physics/layer_1="map"
+2d_navigation/layer_1="map"
+3d_physics/layer_1="map"
+3d_navigation/layer_1="map"
+2d_physics/layer_2="obstacle"
+2d_navigation/layer_2="obstacles"
+3d_physics/layer_2="obstacle"
+3d_navigation/layer_2="obstacle"
+2d_physics/layer_3="spaceship"
+2d_navigation/layer_3="spaceship"
+3d_physics/layer_3="spaceship"
+3d_navigation/layer_3="spaceship"
+2d_physics/layer_4="player"
+2d_navigation/layer_4="player"
+3d_physics/layer_4="player"
+3d_navigation/layer_4="player"
+2d_physics/layer_5="timeghost"
+2d_navigation/layer_5="timeghost"
+3d_physics/layer_5="timeghost"
+3d_navigation/layer_5="timeghost"
+2d_physics/layer_6="enemy"
+2d_navigation/layer_6="enemy"
+3d_physics/layer_6="enemy"
+3d_navigation/layer_6="enemy"
+2d_physics/layer_7="visionArea"
+2d_navigation/layer_7="visionArea"
+3d_physics/layer_7="visionArea"
+3d_navigation/layer_7="visionArea"
+2d_physics/layer_31="hurtArea"
+2d_navigation/layer_31="hurtArea"
+3d_physics/layer_31="hurtArea"
+3d_navigation/layer_31="hurtArea"
+2d_physics/layer_32="damageArea"
+2d_navigation/layer_32="damageArea"
+3d_physics/layer_32="damageArea"
+3d_navigation/layer_32="damageArea"
+avoidance/layer_1="map"
+avoidance/layer_2="obstacle"
+avoidance/layer_3="spaceship"
+avoidance/layer_4="player"
+avoidance/layer_5="timeghost"
+avoidance/layer_6="enemy"
+avoidance/layer_7="visionArea"
+avoidance/layer_31="hurtArea"
+avoidance/layer_32="damageArea"
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"
+textures/vram_compression/import_etc2_astc=true
diff --git a/scenes/areas/damageArea/damageArea.gd b/scenes/areas/damageArea/damageArea.gd
new file mode 100644
index 0000000..53c7565
--- /dev/null
+++ b/scenes/areas/damageArea/damageArea.gd
@@ -0,0 +1,8 @@
+extends Area2D
+
+@export var damage: int
+
+
+func _on_area_entered(area: Area2D) -> void:
+ if area.is_in_group("healthArea"):
+ area.hurt.emit(damage)
diff --git a/scenes/areas/damageArea/damageArea.gd.uid b/scenes/areas/damageArea/damageArea.gd.uid
new file mode 100644
index 0000000..9901d87
--- /dev/null
+++ b/scenes/areas/damageArea/damageArea.gd.uid
@@ -0,0 +1 @@
+uid://c2hs5p7vtiy0n
diff --git a/scenes/areas/damageArea/damageArea.tscn b/scenes/areas/damageArea/damageArea.tscn
new file mode 100644
index 0000000..faaca62
--- /dev/null
+++ b/scenes/areas/damageArea/damageArea.tscn
@@ -0,0 +1,12 @@
+[gd_scene load_steps=2 format=3 uid="uid://eqo7k2ronf8k"]
+
+[ext_resource type="Script" uid="uid://c2hs5p7vtiy0n" path="res://scenes/areas/damageArea/damageArea.gd" id="1_jlldj"]
+
+[node name="DamageArea" type="Area2D" groups=["damageArea"]]
+collision_layer = 2147483648
+collision_mask = 1073741824
+script = ExtResource("1_jlldj")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+[connection signal="area_entered" from="." to="." method="_on_area_entered"]
diff --git a/scenes/areas/hurtArea/hurtArea.tscn b/scenes/areas/hurtArea/hurtArea.tscn
new file mode 100644
index 0000000..5afccf6
--- /dev/null
+++ b/scenes/areas/hurtArea/hurtArea.tscn
@@ -0,0 +1,12 @@
+[gd_scene load_steps=2 format=3 uid="uid://cglnd1ekr5u6r"]
+
+[ext_resource type="Script" uid="uid://1a30h315e73b" path="res://scenes/areas/hurtArea/hurt_area.gd" id="1_c51ym"]
+
+[node name="hurtArea" type="Area2D" groups=["healthArea"]]
+collision_layer = 1073741824
+collision_mask = 2147483648
+script = ExtResource("1_c51ym")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+[connection signal="area_entered" from="." to="." method="_on_area_entered"]
diff --git a/scenes/areas/hurtArea/hurt_area.gd b/scenes/areas/hurtArea/hurt_area.gd
new file mode 100644
index 0000000..8f201aa
--- /dev/null
+++ b/scenes/areas/hurtArea/hurt_area.gd
@@ -0,0 +1,8 @@
+extends Area2D
+
+signal hurt(amount: int)
+
+#
+#func _on_area_entered(area: Area2D) -> void:
+ #print(area.name)
+#
diff --git a/scenes/areas/hurtArea/hurt_area.gd.uid b/scenes/areas/hurtArea/hurt_area.gd.uid
new file mode 100644
index 0000000..add58ee
--- /dev/null
+++ b/scenes/areas/hurtArea/hurt_area.gd.uid
@@ -0,0 +1 @@
+uid://1a30h315e73b
diff --git a/scenes/bullet/bullet.gd b/scenes/bullet/bullet.gd
new file mode 100644
index 0000000..860541a
--- /dev/null
+++ b/scenes/bullet/bullet.gd
@@ -0,0 +1,40 @@
+class_name Bullet extends CharacterBody2D
+
+@onready var damageArea = $DamageArea
+@onready var rangeTimer = $rangeTimer
+
+var speed = 10 * 10000
+
+var damage: int = 1
+var penetration: int = 1
+var penetratedCount: int = 0
+var range: float = 1.0
+
+func _ready() -> void:
+ damageArea.damage = damage
+ rangeTimer.start(range)
+
+func spawn(_positon: Vector2, _rotation: float, _damage: int, _range: float = 8.0, _penetration: int = 1, _speed: int = 10) -> void:
+ global_position = _positon
+ rotation = _rotation
+ damage = _damage
+ $DamageArea.damage = _damage
+ penetration = _penetration
+ range = _range
+ speed = _speed * 10000
+
+
+func _physics_process(delta: float) -> void:
+ velocity = Vector2.UP.rotated(rotation) * speed * delta
+ move_and_slide()
+
+func _on_damage_area_area_entered(area: Area2D) -> void:
+ penetratedCount += 1
+ checkPenetration()
+
+func checkPenetration():
+ if penetration <= penetratedCount:
+ queue_free()
+
+func _on_range_timer_timeout() -> void:
+ queue_free()
diff --git a/scenes/bullet/bullet.gd.uid b/scenes/bullet/bullet.gd.uid
new file mode 100644
index 0000000..639f31d
--- /dev/null
+++ b/scenes/bullet/bullet.gd.uid
@@ -0,0 +1 @@
+uid://w5vknsebe1yd
diff --git a/scenes/bullet/bullet.tscn b/scenes/bullet/bullet.tscn
new file mode 100644
index 0000000..5f7d79e
--- /dev/null
+++ b/scenes/bullet/bullet.tscn
@@ -0,0 +1,30 @@
+[gd_scene load_steps=4 format=3 uid="uid://0ndix1r8v6i1"]
+
+[ext_resource type="PackedScene" uid="uid://eqo7k2ronf8k" path="res://scenes/areas/damageArea/damageArea.tscn" id="1_5f68y"]
+[ext_resource type="Script" uid="uid://w5vknsebe1yd" path="res://scenes/bullet/bullet.gd" id="1_mkndb"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_mkndb"]
+
+[node name="Bullet" type="CharacterBody2D" groups=["bullet"]]
+collision_layer = 0
+collision_mask = 0
+script = ExtResource("1_mkndb")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+position = Vector2(0, -9.53674e-07)
+scale = Vector2(0.125, 0.25)
+
+[node name="rangeTimer" type="Timer" parent="."]
+one_shot = true
+
+[node name="DamageArea" parent="." instance=ExtResource("1_5f68y")]
+
+[node name="CollisionShape2D" parent="DamageArea" index="0"]
+shape = SubResource("RectangleShape2D_mkndb")
+
+[connection signal="timeout" from="rangeTimer" to="." method="_on_range_timer_timeout"]
+[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"]
+
+[editable path="DamageArea"]
diff --git a/scenes/bullet/bulletMinigun/bulletMinigun.gd b/scenes/bullet/bulletMinigun/bulletMinigun.gd
new file mode 100644
index 0000000..adc8cf8
--- /dev/null
+++ b/scenes/bullet/bulletMinigun/bulletMinigun.gd
@@ -0,0 +1 @@
+class_name BulletMinigun extends "res://scenes/bullet/bullet.gd"
diff --git a/scenes/bullet/bulletMinigun/bulletMinigun.gd.uid b/scenes/bullet/bulletMinigun/bulletMinigun.gd.uid
new file mode 100644
index 0000000..8a3583e
--- /dev/null
+++ b/scenes/bullet/bulletMinigun/bulletMinigun.gd.uid
@@ -0,0 +1 @@
+uid://58udf4vhqogw
diff --git a/scenes/bullet/bulletMinigun/bulletMinigun.tscn b/scenes/bullet/bulletMinigun/bulletMinigun.tscn
new file mode 100644
index 0000000..d0f272b
--- /dev/null
+++ b/scenes/bullet/bulletMinigun/bulletMinigun.tscn
@@ -0,0 +1,15 @@
+[gd_scene load_steps=4 format=3 uid="uid://ddv7o76dcnpx6"]
+
+[ext_resource type="PackedScene" uid="uid://0ndix1r8v6i1" path="res://scenes/bullet/bullet.tscn" id="1_a54uy"]
+[ext_resource type="Script" uid="uid://58udf4vhqogw" path="res://scenes/bullet/bulletMinigun/bulletMinigun.gd" id="2_4u8er"]
+[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="3_xaefx"]
+
+[node name="BulletMinigun" instance=ExtResource("1_a54uy")]
+script = ExtResource("2_4u8er")
+
+[node name="Sprite2D" parent="." index="1"]
+position = Vector2(4.76837e-07, 3.41061e-13)
+scale = Vector2(0.25, 0.25)
+texture = ExtResource("3_xaefx")
+
+[editable path="DamageArea"]
diff --git a/scenes/bullet/bulletPool.tscn b/scenes/bullet/bulletPool.tscn
new file mode 100644
index 0000000..bf5745d
--- /dev/null
+++ b/scenes/bullet/bulletPool.tscn
@@ -0,0 +1,3 @@
+[gd_scene format=3 uid="uid://dm0rd88xd5m7k"]
+
+[node name="bulletPool" type="Node2D" groups=["bulletPool"]]
diff --git a/scenes/bullet/bulletRailgun/bulletRailgun.gd b/scenes/bullet/bulletRailgun/bulletRailgun.gd
new file mode 100644
index 0000000..d810b2e
--- /dev/null
+++ b/scenes/bullet/bulletRailgun/bulletRailgun.gd
@@ -0,0 +1 @@
+class_name BulletRailgun extends "res://scenes/bullet/bullet.gd"
diff --git a/scenes/bullet/bulletRailgun/bulletRailgun.gd.uid b/scenes/bullet/bulletRailgun/bulletRailgun.gd.uid
new file mode 100644
index 0000000..fa49ee9
--- /dev/null
+++ b/scenes/bullet/bulletRailgun/bulletRailgun.gd.uid
@@ -0,0 +1 @@
+uid://b884kxhja5sib
diff --git a/scenes/bullet/bulletRailgun/bulletRailgun.tscn b/scenes/bullet/bulletRailgun/bulletRailgun.tscn
new file mode 100644
index 0000000..44ab2a8
--- /dev/null
+++ b/scenes/bullet/bulletRailgun/bulletRailgun.tscn
@@ -0,0 +1,9 @@
+[gd_scene load_steps=3 format=3 uid="uid://y7lohopyn6bw"]
+
+[ext_resource type="PackedScene" uid="uid://0ndix1r8v6i1" path="res://scenes/bullet/bullet.tscn" id="1_0cdtm"]
+[ext_resource type="Script" uid="uid://b884kxhja5sib" path="res://scenes/bullet/bulletRailgun/bulletRailgun.gd" id="2_pmqys"]
+
+[node name="BulletRailgun" instance=ExtResource("1_0cdtm")]
+script = ExtResource("2_pmqys")
+
+[editable path="DamageArea"]
diff --git a/scenes/bullet/bulletShotgun/bulletShotgun.gd b/scenes/bullet/bulletShotgun/bulletShotgun.gd
new file mode 100644
index 0000000..0070ba8
--- /dev/null
+++ b/scenes/bullet/bulletShotgun/bulletShotgun.gd
@@ -0,0 +1 @@
+class_name BulletShotgun extends "res://scenes/bullet/bullet.gd"
diff --git a/scenes/bullet/bulletShotgun/bulletShotgun.gd.uid b/scenes/bullet/bulletShotgun/bulletShotgun.gd.uid
new file mode 100644
index 0000000..773b605
--- /dev/null
+++ b/scenes/bullet/bulletShotgun/bulletShotgun.gd.uid
@@ -0,0 +1 @@
+uid://ddbv5kpk32diu
diff --git a/scenes/bullet/bulletShotgun/bulletShotgun.tscn b/scenes/bullet/bulletShotgun/bulletShotgun.tscn
new file mode 100644
index 0000000..3677fbf
--- /dev/null
+++ b/scenes/bullet/bulletShotgun/bulletShotgun.tscn
@@ -0,0 +1,9 @@
+[gd_scene load_steps=3 format=3 uid="uid://bye43kihfl72l"]
+
+[ext_resource type="PackedScene" uid="uid://0ndix1r8v6i1" path="res://scenes/bullet/bullet.tscn" id="1_shfn0"]
+[ext_resource type="Script" uid="uid://ddbv5kpk32diu" path="res://scenes/bullet/bulletShotgun/bulletShotgun.gd" id="2_mk7vs"]
+
+[node name="BulletShotgun" instance=ExtResource("1_shfn0")]
+script = ExtResource("2_mk7vs")
+
+[editable path="DamageArea"]
diff --git a/scenes/globals/globals.gd b/scenes/globals/globals.gd
new file mode 100644
index 0000000..04e9231
--- /dev/null
+++ b/scenes/globals/globals.gd
@@ -0,0 +1,14 @@
+extends Node
+
+var currentDelay: float = 1.0
+var player: Player = null
+
+func _ready() -> void:
+ pass
+
+
+func setPlayer(_player: Player):
+ player = _player
+
+func getPlayer() -> Player:
+ return player
diff --git a/scenes/globals/globals.gd.uid b/scenes/globals/globals.gd.uid
new file mode 100644
index 0000000..ce12b39
--- /dev/null
+++ b/scenes/globals/globals.gd.uid
@@ -0,0 +1 @@
+uid://bs4fj70kivyk2
diff --git a/scenes/main/main.gd b/scenes/main/main.gd
new file mode 100644
index 0000000..41b039f
--- /dev/null
+++ b/scenes/main/main.gd
@@ -0,0 +1,50 @@
+extends Node2D
+
+@onready var timeGhost = preload("res://scenes/spaceShip/timeGhost/timeghost.tscn")
+@onready var minigun = preload("res://scenes/weapon/minigun/minigun.tscn")
+@onready var railgun = preload("res://scenes/weapon/railgun/railgun.tscn")
+@onready var shotgun = preload("res://scenes/weapon/shotgun/shotgun.tscn")
+
+@onready var obstaclePool = $obstaclePool
+@onready var enemyPool = $enemyPool
+@onready var enemySpawnTimer = $spawnTimer/enemySpawnTimer
+@onready var obstaclesSpawnTimer = $spawnTimer/obstaclesSpawnTimer
+
+@onready var enemy: PackedScene = preload("res://scenes/spaceShip/enemy/enemy.tscn")
+@onready var obstacle: PackedScene = preload("res://scenes/obstacle/meteor/meteor.tscn")
+
+
+@onready var player = $Player
+
+func _ready() -> void:
+ Globals.setPlayer(player)
+ player.changeWeapon(shotgun)
+
+ for i in range(1, 10):
+ addGhost()
+
+
+
+
+func addGhost():
+ var ghost = timeGhost.instantiate()
+ add_child(ghost)
+ player.addTimeGhost(ghost)
+
+func spawnObstacle(_obstacle: PackedScene, _position: Vector2):
+ var newObstacle = _obstacle.instantiate()
+ newObstacle.global_position = _position
+ obstaclePool.add_child(newObstacle)
+
+func spawnEnemy(_enemy: PackedScene, _position: Vector2):
+ var newEnemy = _enemy.instantiate()
+ newEnemy.global_position = _position
+ enemyPool.add_child(newEnemy)
+
+func _on_enemy_spawn_timer_timeout() -> void:
+ spawnEnemy(enemy, Globals.getPlayer().getRandomSpawnPointPosition())
+ for i in enemyPool.get_children():
+ i.changeWeapon(shotgun)
+
+func _on_obstacles_spawn_timer_timeout() -> void:
+ spawnObstacle(obstacle, Globals.getPlayer().getRandomSpawnPointPosition())
diff --git a/scenes/main/main.gd.uid b/scenes/main/main.gd.uid
new file mode 100644
index 0000000..bbc1a10
--- /dev/null
+++ b/scenes/main/main.gd.uid
@@ -0,0 +1 @@
+uid://cvoco1axom40
diff --git a/scenes/main/main.tscn b/scenes/main/main.tscn
new file mode 100644
index 0000000..a941c96
--- /dev/null
+++ b/scenes/main/main.tscn
@@ -0,0 +1,39 @@
+[gd_scene load_steps=5 format=3 uid="uid://cfculwiy7mtdc"]
+
+[ext_resource type="Script" uid="uid://cvoco1axom40" path="res://scenes/main/main.gd" id="1_kdt4m"]
+[ext_resource type="PackedScene" uid="uid://bmc2exqutt6vu" path="res://scenes/spaceShip/player/player.tscn" id="2_ia3nl"]
+[ext_resource type="PackedScene" uid="uid://dm0rd88xd5m7k" path="res://scenes/bullet/bulletPool.tscn" id="3_2s0fe"]
+[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="4_r8qeh"]
+
+[node name="main" type="Node2D"]
+script = ExtResource("1_kdt4m")
+
+[node name="TextureRect" type="TextureRect" parent="."]
+modulate = Color(0.605274, 0.605274, 0.605274, 1)
+offset_left = -11272.0
+offset_top = -6736.0
+offset_right = 12152.0
+offset_bottom = 7008.0
+texture = ExtResource("4_r8qeh")
+stretch_mode = 1
+
+[node name="Player" parent="." instance=ExtResource("2_ia3nl")]
+spawnDistance = 1000
+
+[node name="bulletPool" parent="." instance=ExtResource("3_2s0fe")]
+
+[node name="obstaclePool" type="Node2D" parent="."]
+
+[node name="enemyPool" type="Node2D" parent="."]
+
+[node name="spawnTimer" type="Node" parent="."]
+
+[node name="enemySpawnTimer" type="Timer" parent="spawnTimer"]
+wait_time = 10.0
+autostart = true
+
+[node name="obstaclesSpawnTimer" type="Timer" parent="spawnTimer"]
+autostart = true
+
+[connection signal="timeout" from="spawnTimer/enemySpawnTimer" to="." method="_on_enemy_spawn_timer_timeout"]
+[connection signal="timeout" from="spawnTimer/obstaclesSpawnTimer" to="." method="_on_obstacles_spawn_timer_timeout"]
diff --git a/scenes/obstacle/meteor/meteor.gd b/scenes/obstacle/meteor/meteor.gd
new file mode 100644
index 0000000..d2f3813
--- /dev/null
+++ b/scenes/obstacle/meteor/meteor.gd
@@ -0,0 +1,18 @@
+class_name Meteor extends "res://scenes/obstacle/obstacle.gd"
+
+@export var minSpeed: int = 100
+@export var maxSpeed: int = 1000
+
+var speed: int = 1000
+var direction: int
+
+func _init() -> void:
+ var rng = RandomNumberGenerator.new()
+ direction = rng.randi_range(0, 360)
+ speed = rng.randi_range(minSpeed, maxSpeed)
+ rotation = direction
+
+
+func _physics_process(delta: float) -> void:
+ velocity = Vector2.UP.rotated(direction).normalized() * speed
+ move_and_slide()
diff --git a/scenes/obstacle/meteor/meteor.gd.uid b/scenes/obstacle/meteor/meteor.gd.uid
new file mode 100644
index 0000000..c8456d6
--- /dev/null
+++ b/scenes/obstacle/meteor/meteor.gd.uid
@@ -0,0 +1 @@
+uid://b82cnxsh4mn0f
diff --git a/scenes/obstacle/meteor/meteor.tscn b/scenes/obstacle/meteor/meteor.tscn
new file mode 100644
index 0000000..b003844
--- /dev/null
+++ b/scenes/obstacle/meteor/meteor.tscn
@@ -0,0 +1,36 @@
+[gd_scene load_steps=7 format=3 uid="uid://vl8duuwwrpqm"]
+
+[ext_resource type="PackedScene" uid="uid://cgqo1nxq6xprm" path="res://scenes/obstacle/obstacle.tscn" id="1_skd46"]
+[ext_resource type="Script" uid="uid://b82cnxsh4mn0f" path="res://scenes/obstacle/meteor/meteor.gd" id="2_8c34n"]
+[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="3_jb48p"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_8c34n"]
+radius = 56.0
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_jb48p"]
+radius = 64.0
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_pganv"]
+radius = 64.0
+
+[node name="Meteor" instance=ExtResource("1_skd46")]
+modulate = Color(1, 0, 0, 1)
+script = ExtResource("2_8c34n")
+minSpeed = 100
+maxSpeed = 1000
+health = 10
+
+[node name="CollisionShape2D" parent="." index="0"]
+shape = SubResource("CircleShape2D_8c34n")
+
+[node name="CollisionShape2D" parent="DamageArea" index="0"]
+shape = SubResource("CircleShape2D_jb48p")
+
+[node name="CollisionShape2D" parent="hurtArea" index="0"]
+shape = SubResource("CircleShape2D_pganv")
+
+[node name="Sprite2D" parent="." index="3"]
+texture = ExtResource("3_jb48p")
+
+[editable path="DamageArea"]
+[editable path="hurtArea"]
diff --git a/scenes/obstacle/obstacle.gd b/scenes/obstacle/obstacle.gd
new file mode 100644
index 0000000..9abbf4e
--- /dev/null
+++ b/scenes/obstacle/obstacle.gd
@@ -0,0 +1,31 @@
+class_name Obstacle extends CharacterBody2D
+
+@onready var sprite = $Sprite2D
+@onready var lifeTimeTimer = $lifeTimeTimer
+
+@export var damage: int = 10
+@export var health: int = 1
+@export var minHealth: int = 1
+@export var maxHealth: int = 1
+@export var lifeTime: int = 600
+
+func _ready() -> void:
+ lifeTimeTimer.start(lifeTime)
+ health += damage
+
+func spawn(damage: int):
+ pass
+
+
+func _on_hurt_area_hurt(amount: int) -> void:
+ hurt(amount)
+
+func hurt(amount: int):
+ if health - amount <= minHealth:
+ queue_free()
+ else:
+ health -= amount
+
+
+func _on_life_time_timer_timeout() -> void:
+ queue_free()
diff --git a/scenes/obstacle/obstacle.gd.uid b/scenes/obstacle/obstacle.gd.uid
new file mode 100644
index 0000000..b3c5a32
--- /dev/null
+++ b/scenes/obstacle/obstacle.gd.uid
@@ -0,0 +1 @@
+uid://iu7hvfpevs65
diff --git a/scenes/obstacle/obstacle.tscn b/scenes/obstacle/obstacle.tscn
new file mode 100644
index 0000000..e4dda7f
--- /dev/null
+++ b/scenes/obstacle/obstacle.tscn
@@ -0,0 +1,27 @@
+[gd_scene load_steps=4 format=3 uid="uid://cgqo1nxq6xprm"]
+
+[ext_resource type="PackedScene" uid="uid://eqo7k2ronf8k" path="res://scenes/areas/damageArea/damageArea.tscn" id="1_1ys07"]
+[ext_resource type="Script" uid="uid://iu7hvfpevs65" path="res://scenes/obstacle/obstacle.gd" id="1_osovj"]
+[ext_resource type="PackedScene" uid="uid://cglnd1ekr5u6r" path="res://scenes/areas/hurtArea/hurtArea.tscn" id="2_osovj"]
+
+[node name="Obstacle" type="CharacterBody2D" groups=["obstacle"]]
+collision_layer = 2
+collision_mask = 46
+script = ExtResource("1_osovj")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+[node name="DamageArea" parent="." instance=ExtResource("1_1ys07")]
+
+[node name="hurtArea" parent="." instance=ExtResource("2_osovj")]
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+
+[node name="lifeTimeTimer" type="Timer" parent="."]
+one_shot = true
+
+[connection signal="hurt" from="hurtArea" to="." method="_on_hurt_area_hurt"]
+[connection signal="timeout" from="lifeTimeTimer" to="." method="_on_life_time_timer_timeout"]
+
+[editable path="DamageArea"]
+[editable path="hurtArea"]
diff --git a/scenes/spaceShip/enemy/enemy.gd b/scenes/spaceShip/enemy/enemy.gd
new file mode 100644
index 0000000..11ac94f
--- /dev/null
+++ b/scenes/spaceShip/enemy/enemy.gd
@@ -0,0 +1,22 @@
+class_name Enemy extends "res://scenes/spaceShip/spaceShip.gd"
+
+@onready var visionAreaStop: VisionArea = $VisionAreas/VisionAreaStop
+@onready var raycast: RayCast2D = $RayCast2D
+
+
+
+func _physics_process(delta: float) -> void:
+ if Globals.getPlayer() != null:
+ look_at(Globals.getPlayer().global_position)
+ var direction = Vector2.RIGHT.rotated(rotation)
+ rotation += PI / 2
+ if not visionAreaStop.has_overlapping_bodies():
+ velocity = velocity.lerp(direction * speed, acceleration * delta)
+ else:
+ if not raycast.is_colliding():
+ attack()
+ velocity = velocity.lerp(Vector2.ZERO, acceleration * delta)
+ move_and_slide()
+
+func _on_hurt_area_hurt(amount: int) -> void:
+ damage(amount)
diff --git a/scenes/spaceShip/enemy/enemy.gd.uid b/scenes/spaceShip/enemy/enemy.gd.uid
new file mode 100644
index 0000000..57332a1
--- /dev/null
+++ b/scenes/spaceShip/enemy/enemy.gd.uid
@@ -0,0 +1 @@
+uid://djlqf2g8ho05r
diff --git a/scenes/spaceShip/enemy/enemy.tscn b/scenes/spaceShip/enemy/enemy.tscn
new file mode 100644
index 0000000..e57debc
--- /dev/null
+++ b/scenes/spaceShip/enemy/enemy.tscn
@@ -0,0 +1,46 @@
+[gd_scene load_steps=8 format=3 uid="uid://bodpgjdjhfn4w"]
+
+[ext_resource type="PackedScene" uid="uid://csacin2gx2tum" path="res://scenes/spaceShip/spaceShip.tscn" id="1_5w6ng"]
+[ext_resource type="Script" uid="uid://djlqf2g8ho05r" path="res://scenes/spaceShip/enemy/enemy.gd" id="2_2erf0"]
+[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="2_u13ds"]
+[ext_resource type="PackedScene" uid="uid://k5fr6bfn6kkd" path="res://scenes/spaceShip/enemy/visionArea/visionArea.tscn" id="4_hybmu"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_2erf0"]
+size = Vector2(112, 112)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_u13ds"]
+size = Vector2(112, 112)
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_hybmu"]
+radius = 448.071
+
+[node name="Enemy" groups=["enemy"] instance=ExtResource("1_5w6ng")]
+modulate = Color(1, 0, 1, 1)
+collision_layer = 36
+collision_mask = 35
+script = ExtResource("2_2erf0")
+speed = 700
+
+[node name="CollisionShape2D" parent="." index="0"]
+shape = SubResource("RectangleShape2D_2erf0")
+
+[node name="CollisionShape2D" parent="hurtArea" index="0"]
+shape = SubResource("RectangleShape2D_u13ds")
+
+[node name="Sprite2D" parent="." index="2"]
+texture = ExtResource("2_u13ds")
+
+[node name="VisionAreas" type="Node2D" parent="." index="5"]
+
+[node name="VisionAreaStop" parent="VisionAreas" index="0" instance=ExtResource("4_hybmu")]
+
+[node name="CollisionShape2D" parent="VisionAreas/VisionAreaStop" index="0"]
+shape = SubResource("CircleShape2D_hybmu")
+
+[node name="RayCast2D" type="RayCast2D" parent="." index="6"]
+target_position = Vector2(0, -448)
+
+[connection signal="hurt" from="hurtArea" to="." method="_on_hurt_area_hurt"]
+
+[editable path="hurtArea"]
+[editable path="VisionAreas/VisionAreaStop"]
diff --git a/scenes/spaceShip/enemy/visionArea/visionArea.tscn b/scenes/spaceShip/enemy/visionArea/visionArea.tscn
new file mode 100644
index 0000000..2f39bf5
--- /dev/null
+++ b/scenes/spaceShip/enemy/visionArea/visionArea.tscn
@@ -0,0 +1,10 @@
+[gd_scene load_steps=2 format=3 uid="uid://k5fr6bfn6kkd"]
+
+[ext_resource type="Script" uid="uid://cuaw6yqjnk70w" path="res://scenes/spaceShip/enemy/visionArea/vision_area.gd" id="1_4ovtj"]
+
+[node name="VisionArea" type="Area2D"]
+collision_layer = 64
+collision_mask = 8
+script = ExtResource("1_4ovtj")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
diff --git a/scenes/spaceShip/enemy/visionArea/vision_area.gd b/scenes/spaceShip/enemy/visionArea/vision_area.gd
new file mode 100644
index 0000000..20c1967
--- /dev/null
+++ b/scenes/spaceShip/enemy/visionArea/vision_area.gd
@@ -0,0 +1 @@
+class_name VisionArea extends Area2D
diff --git a/scenes/spaceShip/enemy/visionArea/vision_area.gd.uid b/scenes/spaceShip/enemy/visionArea/vision_area.gd.uid
new file mode 100644
index 0000000..6d79313
--- /dev/null
+++ b/scenes/spaceShip/enemy/visionArea/vision_area.gd.uid
@@ -0,0 +1 @@
+uid://cuaw6yqjnk70w
diff --git a/scenes/spaceShip/player/player.gd b/scenes/spaceShip/player/player.gd
new file mode 100644
index 0000000..3953c52
--- /dev/null
+++ b/scenes/spaceShip/player/player.gd
@@ -0,0 +1,42 @@
+class_name Player extends "res://scenes/spaceShip/spaceShip.gd"
+
+@onready var dashCooldown = $dashCooldown
+@onready var spawnPointPool = $spawnPointPool
+
+@export var spawnDistance: int = 1000
+
+func _ready() -> void:
+ randomize()
+
+
+func _init() -> void:
+ pass
+
+func _physics_process(delta: float) -> void:
+ if Input.is_action_pressed("attack"):
+ attack()
+
+ look_at(get_global_mouse_position())
+ rotation += PI / 2
+ var direction = Input.get_vector("moveLeft", "moveRight", "moveForward", "moveBackward").normalized().rotated(rotation)
+ if Input.is_action_just_pressed("dash") and dashCooldown.is_stopped():
+ dash()
+ velocity = velocity.lerp(direction * speed, acceleration * delta)
+ move_and_slide()
+ if timeGhost != null:
+ moveTimeGhost(global_position, rotation)
+
+
+func _on_hurt_area_hurt(amount: int) -> void:
+ damage(amount)
+
+func dash():
+ dashCooldown.start()
+ global_position += Vector2.UP.rotated(rotation) * 1000
+
+func getRandomSpawnPointPosition() -> Vector2:
+ var rng = RandomNumberGenerator.new()
+ print(deg_to_rad(rng.randi_range(0, 360)))
+ print(Vector2.UP.rotated(deg_to_rad(rng.randi_range(0, 360))) * spawnDistance)
+ return global_position + Vector2.UP.rotated(deg_to_rad(rng.randi_range(0, 360))) * spawnDistance
+ #return spawnPointPool.get_children()[rng.randi_range(0, spawnPointPool.get_children().size()-1)].global_position
diff --git a/scenes/spaceShip/player/player.gd.uid b/scenes/spaceShip/player/player.gd.uid
new file mode 100644
index 0000000..a58e8cc
--- /dev/null
+++ b/scenes/spaceShip/player/player.gd.uid
@@ -0,0 +1 @@
+uid://0i8gdbb8f6ic
diff --git a/scenes/spaceShip/player/player.tscn b/scenes/spaceShip/player/player.tscn
new file mode 100644
index 0000000..0a82fdc
--- /dev/null
+++ b/scenes/spaceShip/player/player.tscn
@@ -0,0 +1,53 @@
+[gd_scene load_steps=6 format=3 uid="uid://bmc2exqutt6vu"]
+
+[ext_resource type="PackedScene" uid="uid://csacin2gx2tum" path="res://scenes/spaceShip/spaceShip.tscn" id="1_nnn47"]
+[ext_resource type="Script" uid="uid://0i8gdbb8f6ic" path="res://scenes/spaceShip/player/player.gd" id="2_acneu"]
+[ext_resource type="Texture2D" uid="uid://cfwyw1sr6x2np" path="res://icon.svg" id="3_0gv45"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_0gv45"]
+radius = 56.5685
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_0gv45"]
+size = Vector2(112, 112)
+
+[node name="Player" groups=["player"] instance=ExtResource("1_nnn47")]
+collision_layer = 12
+collision_mask = 3
+motion_mode = 1
+script = ExtResource("2_acneu")
+spawnDistance = 1000
+
+[node name="CollisionShape2D" parent="." index="0"]
+shape = SubResource("CircleShape2D_0gv45")
+
+[node name="CollisionShape2D" parent="hurtArea" index="0"]
+shape = SubResource("RectangleShape2D_0gv45")
+
+[node name="Sprite2D" parent="." index="2"]
+texture = ExtResource("3_0gv45")
+
+[node name="dashCooldown" type="Timer" parent="." index="5"]
+wait_time = 10.0
+one_shot = true
+autostart = true
+
+[node name="Camera2D" type="Camera2D" parent="." index="6"]
+
+[node name="spawnPointPool" type="Node2D" parent="." index="7"]
+
+[node name="spawnPoint" type="Marker2D" parent="spawnPointPool" index="0"]
+position = Vector2(360, -176)
+
+[node name="spawnPoint2" type="Marker2D" parent="spawnPointPool" index="1"]
+position = Vector2(392, 256)
+
+[node name="spawnPoint3" type="Marker2D" parent="spawnPointPool" index="2"]
+position = Vector2(-416, 224)
+
+[node name="spawnPoint4" type="Marker2D" parent="spawnPointPool" index="3"]
+position = Vector2(-408, -168)
+
+[connection signal="hurt" from="hurtArea" to="." method="_on_hurt_area_hurt"]
+[connection signal="timeout" from="dashCooldown" to="." method="_on_dash_cooldown_timeout"]
+
+[editable path="hurtArea"]
diff --git a/scenes/spaceShip/player/spawnPoint/spawnPoint.tscn b/scenes/spaceShip/player/spawnPoint/spawnPoint.tscn
new file mode 100644
index 0000000..87591d6
--- /dev/null
+++ b/scenes/spaceShip/player/spawnPoint/spawnPoint.tscn
@@ -0,0 +1,9 @@
+[gd_scene load_steps=2 format=3 uid="uid://ih6mpdh1paql"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_oytj4"]
+radius = 64.0
+
+[node name="SpawnPoint" type="Area2D"]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource("CircleShape2D_oytj4")
diff --git a/scenes/spaceShip/spaceShip.gd b/scenes/spaceShip/spaceShip.gd
new file mode 100644
index 0000000..1d87324
--- /dev/null
+++ b/scenes/spaceShip/spaceShip.gd
@@ -0,0 +1,95 @@
+class_name Spaceship extends CharacterBody2D
+
+@onready var hurtArea = $hurtArea
+@onready var sprite = $Sprite2D
+@onready var weaponNode = $weaponNode
+@onready var invincibleTimer = $invincibleTimer
+
+@export var minHealth: int = 0
+@export var maxHealth: int = 100
+@export var health: int = maxHealth
+
+@export var speed: int = 800
+@export var acceleration: float = 0.8
+@export var pushback: int = 500
+
+@export var timeGhost: TimeGhost = null
+
+@export var weapon: Weapon = null
+
+
+@export var invincible: bool = false
+
+signal destroyed
+
+func _ready() -> void:
+ invincibleTimer.wait_time = Globals.currentDelay * 3
+
+func damage(amount: int):
+ if not invincible:
+ if health - amount <= minHealth:
+ if timeGhost == null:
+ emit_signal("destroyed")
+ destroy()
+ health = minHealth
+ shortInvincibility()
+ else:
+ health -= amount
+
+func heal(amount: int):
+ if health + amount >= maxHealth:
+ health = maxHealth
+ else:
+ health += amount
+
+func destroy():
+ if timeGhost == null:
+ queue_free()
+ else:
+ timeGhost.destroy()
+
+func attack():
+ if weapon != null:
+ weapon.attack()
+ await get_tree().create_timer(Globals.currentDelay).timeout
+ if timeGhost != null:
+ timeGhost.attack()
+
+func moveTimeGhost(_position: Vector2, _rotation: float):
+ await get_tree().create_timer(Globals.currentDelay).timeout
+ if timeGhost != null:
+ timeGhost.global_position = _position
+ timeGhost.rotation = _rotation
+ timeGhost.moveTimeGhost(_position, _rotation)
+
+func changeWeapon(_weapon: PackedScene):
+ var newWeapon = _weapon.instantiate()
+ for i in weaponNode.get_children():
+ i.queue_free()
+ weaponNode.add_child(newWeapon)
+ weapon = newWeapon
+ await get_tree().create_timer(Globals.currentDelay).timeout
+ if timeGhost != null:
+ timeGhost.changeWeapon(_weapon)
+
+func addTimeGhost(_timeGhost: TimeGhost):
+ if timeGhost == null:
+ timeGhost = _timeGhost
+ timeGhost.setSpaceship(self)
+ else:
+ timeGhost.addTimeGhost(_timeGhost)
+
+func shortInvincibility():
+ if invincibleTimer.is_stopped():
+ invincible = true
+ invincibleTimer.start()
+
+
+func _on_invincible_timer_timeout() -> void:
+ invincible = false
+
+
+func _on_hurt_area_area_entered(area: Area2D) -> void:
+ if area.get_parent().is_in_group("obstacle"):
+ velocity = Vector2.UP.rotated(rotation) * -pushback
+ area.get_parent().queue_free()
diff --git a/scenes/spaceShip/spaceShip.gd.uid b/scenes/spaceShip/spaceShip.gd.uid
new file mode 100644
index 0000000..00dede2
--- /dev/null
+++ b/scenes/spaceShip/spaceShip.gd.uid
@@ -0,0 +1 @@
+uid://quxft75411y7
diff --git a/scenes/spaceShip/spaceShip.tscn b/scenes/spaceShip/spaceShip.tscn
new file mode 100644
index 0000000..7920b7d
--- /dev/null
+++ b/scenes/spaceShip/spaceShip.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=3 format=3 uid="uid://csacin2gx2tum"]
+
+[ext_resource type="Script" uid="uid://quxft75411y7" path="res://scenes/spaceShip/spaceShip.gd" id="1_a2e5l"]
+[ext_resource type="PackedScene" uid="uid://cglnd1ekr5u6r" path="res://scenes/areas/hurtArea/hurtArea.tscn" id="2_b8guf"]
+
+[node name="Spaceship" type="CharacterBody2D" groups=["spaceShip"]]
+collision_layer = 4
+script = ExtResource("1_a2e5l")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+[node name="hurtArea" parent="." instance=ExtResource("2_b8guf")]
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+
+[node name="weaponNode" type="Node2D" parent="."]
+
+[node name="invincibleTimer" type="Timer" parent="."]
+one_shot = true
+autostart = true
+
+[connection signal="area_entered" from="hurtArea" to="." method="_on_hurt_area_area_entered"]
+[connection signal="timeout" from="invincibleTimer" to="." method="_on_invincible_timer_timeout"]
diff --git a/scenes/spaceShip/timeGhost/timeghost.gd b/scenes/spaceShip/timeGhost/timeghost.gd
new file mode 100644
index 0000000..c8b0348
--- /dev/null
+++ b/scenes/spaceShip/timeGhost/timeghost.gd
@@ -0,0 +1,17 @@
+class_name TimeGhost extends "res://scenes/spaceShip/spaceShip.gd"
+
+@export var spaceShip: Spaceship = null
+
+#func _init(_speed: int, _acceleration: float) -> void:
+# speed = _speed
+ #acceleration = _acceleration
+
+func _physics_process(delta: float) -> void:
+ move_and_slide()
+
+func setSpaceship(_spaceShip: Spaceship):
+ spaceShip = _spaceShip
+ speed = spaceShip.speed
+ acceleration = spaceShip.acceleration
+ global_position = spaceShip.global_position
+ sprite.texture = spaceShip.sprite.texture
diff --git a/scenes/spaceShip/timeGhost/timeghost.gd.uid b/scenes/spaceShip/timeGhost/timeghost.gd.uid
new file mode 100644
index 0000000..61f2979
--- /dev/null
+++ b/scenes/spaceShip/timeGhost/timeghost.gd.uid
@@ -0,0 +1 @@
+uid://m3hn5tl2nidk
diff --git a/scenes/spaceShip/timeGhost/timeghost.tscn b/scenes/spaceShip/timeGhost/timeghost.tscn
new file mode 100644
index 0000000..625e877
--- /dev/null
+++ b/scenes/spaceShip/timeGhost/timeghost.tscn
@@ -0,0 +1,33 @@
+[gd_scene load_steps=6 format=3 uid="uid://dms0cw7opfd64"]
+
+[ext_resource type="PackedScene" uid="uid://csacin2gx2tum" path="res://scenes/spaceShip/spaceShip.tscn" id="1_bm7fr"]
+[ext_resource type="Script" uid="uid://m3hn5tl2nidk" path="res://scenes/spaceShip/timeGhost/timeghost.gd" id="2_57067"]
+[ext_resource type="PackedScene" uid="uid://eqo7k2ronf8k" path="res://scenes/areas/damageArea/damageArea.tscn" id="3_5nmba"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_5nmba"]
+size = Vector2(50, 50)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_m3s7j"]
+size = Vector2(50, 50)
+
+[node name="Timeghost" groups=["timeGhost"] instance=ExtResource("1_bm7fr")]
+modulate = Color(0, 1, 1, 1)
+collision_layer = 20
+script = ExtResource("2_57067")
+invincible = true
+
+[node name="CollisionShape2D" parent="." index="0"]
+shape = SubResource("RectangleShape2D_5nmba")
+disabled = true
+
+[node name="hurtArea" parent="." index="1"]
+visible = false
+
+[node name="DamageArea" parent="." index="4" instance=ExtResource("3_5nmba")]
+damage = 10
+
+[node name="CollisionShape2D" parent="DamageArea" index="0"]
+shape = SubResource("RectangleShape2D_m3s7j")
+disabled = true
+
+[editable path="DamageArea"]
diff --git a/scenes/upgrade/upgrade.gd b/scenes/upgrade/upgrade.gd
new file mode 100644
index 0000000..31f046f
--- /dev/null
+++ b/scenes/upgrade/upgrade.gd
@@ -0,0 +1,4 @@
+class_name Upgrade extends Node2D
+
+@onready var upgradeName: String = ""
+@onready var description: String = ""
diff --git a/scenes/upgrade/upgrade.gd.uid b/scenes/upgrade/upgrade.gd.uid
new file mode 100644
index 0000000..525fd31
--- /dev/null
+++ b/scenes/upgrade/upgrade.gd.uid
@@ -0,0 +1 @@
+uid://dww2ci11ovsub
diff --git a/scenes/upgrade/upgrade.tscn b/scenes/upgrade/upgrade.tscn
new file mode 100644
index 0000000..0af7400
--- /dev/null
+++ b/scenes/upgrade/upgrade.tscn
@@ -0,0 +1,8 @@
+[gd_scene load_steps=2 format=3 uid="uid://bvr0ors52rcax"]
+
+[ext_resource type="Script" uid="uid://dww2ci11ovsub" path="res://scenes/upgrade/upgrade.gd" id="1_6bmsu"]
+
+[node name="Upgrade" type="Node2D"]
+script = ExtResource("1_6bmsu")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
diff --git a/scenes/weapon/minigun/minigun.gd b/scenes/weapon/minigun/minigun.gd
new file mode 100644
index 0000000..c58fa8d
--- /dev/null
+++ b/scenes/weapon/minigun/minigun.gd
@@ -0,0 +1,14 @@
+class_name Minigun extends "res://scenes/weapon/weapon.gd"
+
+@onready var bullet = preload("res://scenes/bullet/bulletMinigun/bulletMinigun.tscn" )
+
+func attack():
+ if cooldownTimer.is_stopped():
+ print(getSpread())
+ spawnBullet()
+ cooldownTimer.start(cooldown)
+
+func spawnBullet():
+ var newBullet = bullet.instantiate()
+ get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
+ newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
diff --git a/scenes/weapon/minigun/minigun.gd.uid b/scenes/weapon/minigun/minigun.gd.uid
new file mode 100644
index 0000000..ba7f621
--- /dev/null
+++ b/scenes/weapon/minigun/minigun.gd.uid
@@ -0,0 +1 @@
+uid://bxedwccs1lj6j
diff --git a/scenes/weapon/minigun/minigun.tscn b/scenes/weapon/minigun/minigun.tscn
new file mode 100644
index 0000000..21b766d
--- /dev/null
+++ b/scenes/weapon/minigun/minigun.tscn
@@ -0,0 +1,7 @@
+[gd_scene load_steps=3 format=3 uid="uid://c6lpcf6nk7f3s"]
+
+[ext_resource type="PackedScene" uid="uid://btyuxgfn12p1y" path="res://scenes/weapon/weapon.tscn" id="1_dt38b"]
+[ext_resource type="Script" uid="uid://bxedwccs1lj6j" path="res://scenes/weapon/minigun/minigun.gd" id="2_u46t0"]
+
+[node name="Minigun" instance=ExtResource("1_dt38b")]
+script = ExtResource("2_u46t0")
diff --git a/scenes/weapon/railgun/railgun.gd b/scenes/weapon/railgun/railgun.gd
new file mode 100644
index 0000000..0a452aa
--- /dev/null
+++ b/scenes/weapon/railgun/railgun.gd
@@ -0,0 +1,14 @@
+class_name Railgun extends "res://scenes/weapon/weapon.gd"
+
+@onready var bullet = preload("res://scenes/bullet/bulletRailgun/bulletRailgun.tscn")
+
+func attack():
+ if cooldownTimer.is_stopped():
+ spawnBullet()
+ cooldownTimer.start(cooldown)
+
+func spawnBullet():
+ var newBullet = bullet.instantiate()
+ newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration)
+
+ get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
diff --git a/scenes/weapon/railgun/railgun.gd.uid b/scenes/weapon/railgun/railgun.gd.uid
new file mode 100644
index 0000000..a3161b9
--- /dev/null
+++ b/scenes/weapon/railgun/railgun.gd.uid
@@ -0,0 +1 @@
+uid://dth0orslxriyp
diff --git a/scenes/weapon/railgun/railgun.tscn b/scenes/weapon/railgun/railgun.tscn
new file mode 100644
index 0000000..65aaf5a
--- /dev/null
+++ b/scenes/weapon/railgun/railgun.tscn
@@ -0,0 +1,13 @@
+[gd_scene load_steps=3 format=3 uid="uid://bm2e5fwynwur8"]
+
+[ext_resource type="PackedScene" uid="uid://btyuxgfn12p1y" path="res://scenes/weapon/weapon.tscn" id="1_lb4uk"]
+[ext_resource type="Script" uid="uid://dth0orslxriyp" path="res://scenes/weapon/railgun/railgun.gd" id="2_ur8td"]
+
+[node name="Railgun" instance=ExtResource("1_lb4uk")]
+script = ExtResource("2_ur8td")
+damage = 10
+cooldown = 10.0
+penetration = 5
+
+[node name="cooldownTimer" parent="." index="0"]
+wait_time = 10.0
diff --git a/scenes/weapon/shotgun/shotgun.gd b/scenes/weapon/shotgun/shotgun.gd
new file mode 100644
index 0000000..743c2e0
--- /dev/null
+++ b/scenes/weapon/shotgun/shotgun.gd
@@ -0,0 +1,18 @@
+class_name Shotgun extends "res://scenes/weapon/weapon.gd"
+
+@onready var bullet = preload("res://scenes/bullet/bulletShotgun/bulletShotgun.tscn")
+
+@export var bulletAmount: int = 5
+
+func attack():
+ if cooldownTimer.is_stopped():
+ spawnBullet()
+ cooldownTimer.start(cooldown)
+
+func spawnBullet():
+ var rng = RandomNumberGenerator.new()
+
+ for i in range(0, bulletAmount):
+ var newBullet = bullet.instantiate()
+ newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
+ get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
diff --git a/scenes/weapon/shotgun/shotgun.gd.uid b/scenes/weapon/shotgun/shotgun.gd.uid
new file mode 100644
index 0000000..be733f4
--- /dev/null
+++ b/scenes/weapon/shotgun/shotgun.gd.uid
@@ -0,0 +1 @@
+uid://c3temu27a4onl
diff --git a/scenes/weapon/shotgun/shotgun.tscn b/scenes/weapon/shotgun/shotgun.tscn
new file mode 100644
index 0000000..884a8a8
--- /dev/null
+++ b/scenes/weapon/shotgun/shotgun.tscn
@@ -0,0 +1,12 @@
+[gd_scene load_steps=3 format=3 uid="uid://bpys0cnyfwcun"]
+
+[ext_resource type="PackedScene" uid="uid://btyuxgfn12p1y" path="res://scenes/weapon/weapon.tscn" id="1_qorbs"]
+[ext_resource type="Script" uid="uid://c3temu27a4onl" path="res://scenes/weapon/shotgun/shotgun.gd" id="2_p550e"]
+
+[node name="Shotgun" instance=ExtResource("1_qorbs")]
+script = ExtResource("2_p550e")
+bulletAmount = 10
+damage = 2
+cooldown = 0.5
+spread = 0.8
+range = 0.3
diff --git a/scenes/weapon/weapon.gd b/scenes/weapon/weapon.gd
new file mode 100644
index 0000000..eb56148
--- /dev/null
+++ b/scenes/weapon/weapon.gd
@@ -0,0 +1,20 @@
+class_name Weapon extends Node2D
+
+@onready var bulletPoint = $BulletPoint
+@onready var cooldownTimer = $cooldownTimer
+
+@export var damage: int = 1
+@export var cooldown: float = 0.1
+@export var penetration: int = 1
+@export var spread: float = 0.1
+@export var range: float = 8.0
+
+func attack():
+ randomize()
+ if cooldownTimer.is_stopped():
+ cooldownTimer.start(cooldown)
+
+
+func getSpread() -> float:
+ var rng = RandomNumberGenerator.new()
+ return rng.randf_range(-spread, spread)
diff --git a/scenes/weapon/weapon.gd.uid b/scenes/weapon/weapon.gd.uid
new file mode 100644
index 0000000..230ef93
--- /dev/null
+++ b/scenes/weapon/weapon.gd.uid
@@ -0,0 +1 @@
+uid://dpfc01642pwq0
diff --git a/scenes/weapon/weapon.tscn b/scenes/weapon/weapon.tscn
new file mode 100644
index 0000000..b4e47b2
--- /dev/null
+++ b/scenes/weapon/weapon.tscn
@@ -0,0 +1,12 @@
+[gd_scene load_steps=2 format=3 uid="uid://btyuxgfn12p1y"]
+
+[ext_resource type="Script" uid="uid://dpfc01642pwq0" path="res://scenes/weapon/weapon.gd" id="1_l3xq3"]
+
+[node name="Weapon" type="Node2D" groups=["weapon"]]
+script = ExtResource("1_l3xq3")
+
+[node name="cooldownTimer" type="Timer" parent="."]
+one_shot = true
+
+[node name="BulletPoint" type="Marker2D" parent="."]
+position = Vector2(0, -128)
diff --git a/translation/messages.pot b/translation/messages.pot
new file mode 100644
index 0000000..f550233
--- /dev/null
+++ b/translation/messages.pot
@@ -0,0 +1,13 @@
+# Don't remove the two lines below, they're required for gettext to work correctly.
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: \n"
+"POT-Creation-Date: \n"
+"PO-Revision-Date: \n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 3.6\n"