extends Control @onready var game = preload("res://scenes/main/main.tscn") func _on_button_start_pressed() -> void: laodGame() Globals.touchscreen = false func laodGame(): get_tree().get_root().add_child(game.instantiate()) queue_free() func _on_button_start_touch_pressed() -> void: Globals.touchscreen = true laodGame()