class_name Shotgun extends "res://scenes/weapon/weapon.gd" @onready var bullet = preload("res://scenes/bullet/bulletShotgun/bulletShotgun.tscn") @export var bulletAmount: int = 5 func attack(): if cooldownTimer.is_stopped(): shoot.play() spawnBullet() cooldownTimer.start(cooldown) func spawnBullet(): for i in range(0, bulletAmount): var newBullet = bullet.instantiate() newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration) newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost") get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)