class_name Weapon extends Node2D @onready var bulletPoint = $BulletPoint @onready var cooldownTimer = $cooldownTimer @export var damage: int = 1 @export var cooldown: float = 0.1 @export var penetration: int = 1 @export var spread: float = 0.1 @export var range: float = 8.0 func attack(): randomize() if cooldownTimer.is_stopped(): cooldownTimer.start(cooldown) func getSpread() -> float: var rng = RandomNumberGenerator.new() return rng.randf_range(-spread, spread)