ChronoSpace/scenes/bullet/bullet.gd

46 lines
1.1 KiB
GDScript

class_name Bullet extends CharacterBody2D
@onready var damageArea = $DamageArea
@onready var rangeTimer = $rangeTimer
var speed = 10 * 10000
var damage: int = 1
var penetration: int = 1
var penetratedCount: int = 0
var range: float = 1.0
var fromTimeGhost = false
func _ready() -> void:
rangeTimer.start(range)
func spawn(_positon: Vector2, _rotation: float, _damage: int, _range: float = 8.0, _penetration: int = 1, _speed: int = 10) -> void:
global_position = _positon
rotation = _rotation
damage = _damage
penetration = _penetration
range = _range
speed = _speed * 10000
func _physics_process(delta: float) -> void:
velocity = Vector2.UP.rotated(rotation) * speed * delta
move_and_slide()
func _on_damage_area_area_entered(area: Area2D) -> void:
if fromTimeGhost:
#print(area.get_parent())
#print(Globals.getPlayer())
if area.get_parent() == Globals.getPlayer():
return
damageArea.damageHurtArea(area, damage)
penetratedCount += 1
checkPenetration()
func checkPenetration():
if penetration <= penetratedCount:
queue_free()
func _on_range_timer_timeout() -> void:
queue_free()