ChronoSpace/scenes/weapon/weapon.gd

24 lines
558 B
GDScript

class_name Weapon extends Node2D
@onready var bulletPoint = $BulletPoint
@onready var cooldownTimer = $cooldownTimer
@onready var shoot = $shoot
@export var damage: int = 1
@export var cooldown: float = 0.1
@export var penetration: int = 1
@export var spread: float = 0.1
@export var range: float = 8.0
@export var bulletSpeed: float = 10
func attack():
shoot.play()
randomize()
if cooldownTimer.is_stopped():
cooldownTimer.start(cooldown)
func getSpread() -> float:
var rng = RandomNumberGenerator.new()
return rng.randf_range(-spread, spread)