ChronoSpace/addons/virtual_joystick/test/player.gd

23 lines
640 B
GDScript

extends Sprite2D
@export var speed : float = 100
@export var joystick_left : VirtualJoystick
@export var joystick_right : VirtualJoystick
var move_vector := Vector2.ZERO
func _process(delta: float) -> void:
## Movement using the joystick output:
# if joystick_left and joystick_left.is_pressed:
# position += joystick_left.output * speed * delta
## Movement using Input functions:
move_vector = Vector2.ZERO
move_vector = Input.get_vector("ui_left","ui_right","ui_up","ui_down")
position += move_vector * speed * delta
# Rotation:
if joystick_right and joystick_right.is_pressed:
rotation = joystick_right.output.angle()