ChronoSpace/scenes/spaceShip/timeGhost/timeghost.gd

26 lines
706 B
GDScript

class_name TimeGhost extends "res://scenes/spaceShip/spaceShip.gd"
@onready var damageArea = $DamageArea
@export var spaceShip: Spaceship = null
#func _init(_speed: int, _acceleration: float) -> void:
# speed = _speed
#acceleration = _acceleration
func _physics_process(delta: float) -> void:
move_and_slide()
func setSpaceship(_spaceShip: Spaceship):
spaceShip = _spaceShip
speed = spaceShip.speed
acceleration = spaceShip.acceleration
global_position = spaceShip.global_position
sprite.texture = spaceShip.sprite.texture
func _on_damage_area_area_entered(area: Area2D) -> void:
if area.get_parent().is_in_group("player"):
damageArea.damageHurtArea(area, Globals.getPlayer().maxHealth)