9 lines
312 B
GDScript
9 lines
312 B
GDScript
class_name ShotgunUpgrade extends "res://scenes/upgrade/upgrade.gd"
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func _init() -> void:
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upgradeName = "Weapon Shotgun"
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description = "Switch Weapon to Shotgun. Good on short range. Shoots multiple bullets with spread"
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func select():
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if Globals.getPlayer() != null:
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Globals.getPlayer().switchToShotgun()
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