ChronoSpace/scenes/weapon/railgun/railgun.gd

15 lines
589 B
GDScript

class_name Railgun extends "res://scenes/weapon/weapon.gd"
@onready var bullet = preload("res://scenes/bullet/bulletRailgun/bulletRailgun.tscn")
func attack():
if cooldownTimer.is_stopped():
shoot.play()
spawnBullet()
cooldownTimer.start(cooldown)
func spawnBullet():
var newBullet: Bullet = bullet.instantiate()
newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration, bulletSpeed)
newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)