14 lines
477 B
GDScript
14 lines
477 B
GDScript
class_name Railgun extends "res://scenes/weapon/weapon.gd"
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@onready var bullet = preload("res://scenes/bullet/bulletRailgun/bulletRailgun.tscn")
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func attack():
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if cooldownTimer.is_stopped():
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spawnBullet()
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cooldownTimer.start(cooldown)
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func spawnBullet():
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var newBullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration)
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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