18 lines
609 B
GDScript
18 lines
609 B
GDScript
class_name Shotgun extends "res://scenes/weapon/weapon.gd"
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@onready var bullet = preload("res://scenes/bullet/bulletShotgun/bulletShotgun.tscn")
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@export var bulletAmount: int = 5
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func attack():
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if cooldownTimer.is_stopped():
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spawnBullet()
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cooldownTimer.start(cooldown)
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func spawnBullet():
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var rng = RandomNumberGenerator.new()
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for i in range(0, bulletAmount):
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var newBullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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