[gd_scene load_steps=4 format=3 uid="uid://bhr8ggg3suw46"]

[ext_resource type="Texture2D" uid="uid://du3d2gb1rri4t" path="res://icon.svg" id="1_k57fi"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tfdbf"]
albedo_texture = ExtResource("1_k57fi")

[sub_resource type="QuadMesh" id="QuadMesh_ix4wg"]
material = SubResource("StandardMaterial3D_tfdbf")
size = Vector2(0.2, 0.2)

[node name="ShotGlas" type="Node3D"]

[node name="Front" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_ix4wg")

[node name="Back" type="MeshInstance3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
mesh = SubResource("QuadMesh_ix4wg")
