; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="brackeysGameJam2025.2"
run/main_scene="uid://y6lc82qrb1e2"
config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/image="uid://fdqqfn3eqeue"
config/icon="res://icon.svg"

[aseprite]

import/import_plugin/default_automatic_importer="Static Texture"

[autoload]

LocalizationManager="*res://addons/localization_editor/LocalizationManager.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
GLOBALS="*res://scripts/globals/globals.gd"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/aspect="expand"

[editor]

version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true

[editor_plugins]

enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/localization_editor/plugin.cfg", "res://addons/script-ide/plugin.cfg")

[file_customization]

folder_colors={
"res://assets/": "green",
"res://scenes/": "blue",
"res://scripts/": "purple"
}

[internationalization]

locale/translations=PackedStringArray("res://localization/localizations.en.translation", "res://localization/localizations.de.translation")

[rendering]

textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true
