Final Game Jam version
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35ce267482
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104a1e4297
141 changed files with 4485 additions and 206 deletions
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assets/audio/heal.wav
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assets/audio/heal.wav
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assets/audio/heal.wav.import
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assets/audio/heal.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://d1plcwujuslyx"
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path="res://.godot/imported/heal.wav-931ca7a754542f5b94f13b00622da730.sample"
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[deps]
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source_file="res://assets/audio/heal.wav"
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dest_files=["res://.godot/imported/heal.wav-931ca7a754542f5b94f13b00622da730.sample"]
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[params]
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/audio/select.wav
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assets/audio/select.wav
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assets/audio/select.wav.import
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assets/audio/select.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://8kc12i4273ci"
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path="res://.godot/imported/select.wav-aed1a691d68aeb5e967d16e0e58699b8.sample"
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[deps]
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source_file="res://assets/audio/select.wav"
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dest_files=["res://.godot/imported/select.wav-aed1a691d68aeb5e967d16e0e58699b8.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/audio/select2.wav
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assets/audio/select2.wav
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assets/audio/select2.wav.import
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assets/audio/select2.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c83nix0bvlvnu"
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path="res://.godot/imported/select2.wav-94ce5e5154faa98835280023ecf72239.sample"
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[deps]
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source_file="res://assets/audio/select2.wav"
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dest_files=["res://.godot/imported/select2.wav-94ce5e5154faa98835280023ecf72239.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/audio/select3.wav
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assets/audio/select3.wav
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assets/audio/select3.wav.import
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assets/audio/select3.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://y6unwb25tb7y"
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path="res://.godot/imported/select3.wav-9a3f8dc93cd5ed07f66d1efc5dee879f.sample"
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[deps]
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source_file="res://assets/audio/select3.wav"
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dest_files=["res://.godot/imported/select3.wav-9a3f8dc93cd5ed07f66d1efc5dee879f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/audio/shoot.wav
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assets/audio/shoot.wav
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assets/audio/shoot.wav.import
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assets/audio/shoot.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cmguviypnncdx"
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path="res://.godot/imported/shoot.wav-87079c2fcb36403855e4cbb1b77a9904.sample"
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[deps]
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source_file="res://assets/audio/shoot.wav"
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dest_files=["res://.godot/imported/shoot.wav-87079c2fcb36403855e4cbb1b77a9904.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/audio/shoot2.wav
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assets/audio/shoot2.wav
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assets/audio/shoot2.wav.import
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assets/audio/shoot2.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bb2odit8okuma"
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path="res://.godot/imported/shoot2.wav-fb4e35cd39c265b1645af25908e85f65.sample"
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[deps]
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source_file="res://assets/audio/shoot2.wav"
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dest_files=["res://.godot/imported/shoot2.wav-fb4e35cd39c265b1645af25908e85f65.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
assets/audio/test
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assets/audio/test
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assets/audio/trigger.wav
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assets/audio/trigger.wav
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assets/audio/trigger.wav.import
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assets/audio/trigger.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://b1jqrw6p8mtwu"
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path="res://.godot/imported/trigger.wav-03d25b0e66a6f7f66e073846841117a8.sample"
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[deps]
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source_file="res://assets/audio/trigger.wav"
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dest_files=["res://.godot/imported/trigger.wav-03d25b0e66a6f7f66e073846841117a8.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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