Final Game Jam version
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parent
35ce267482
commit
104a1e4297
141 changed files with 4485 additions and 206 deletions
15
scenes/timer/timer.gd
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15
scenes/timer/timer.gd
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extends TextureRect
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@onready var animationPlayer = $AnimationPlayer
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@onready var pointer = $pointer
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func reset():
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pointer.rotation_degrees = -90
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animationPlayer.stop()
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func setTime(currentTime: float, endTime: float):
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var newRotation = (100/(endTime/(endTime-currentTime)))*3.60-90
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if newRotation >= 180 and not animationPlayer.is_playing():
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animationPlayer.play("warning")
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pointer.rotation_degrees = newRotation
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1
scenes/timer/timer.gd.uid
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1
scenes/timer/timer.gd.uid
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uid://cqp55bs6du0mg
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91
scenes/timer/timer.tscn
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91
scenes/timer/timer.tscn
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[gd_scene load_steps=7 format=3 uid="uid://cft1rugofyhh3"]
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[ext_resource type="Texture2D" uid="uid://ch02ekiy2xdm6" path="res://assets/timer/timer.png" id="1_ortn8"]
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[ext_resource type="Script" uid="uid://cqp55bs6du0mg" path="res://scenes/timer/timer.gd" id="2_a6ox2"]
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[ext_resource type="Texture2D" uid="uid://byi05kporqhoh" path="res://assets/timer/pointer.png" id="3_fvetu"]
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[sub_resource type="Animation" id="Animation_a6ox2"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_ortn8"]
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resource_name = "warning"
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1.2, 1.2), Vector2(1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 0.83, 0.832833, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fvetu"]
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_data = {
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&"RESET": SubResource("Animation_a6ox2"),
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&"warning": SubResource("Animation_ortn8")
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}
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[node name="Timer" type="TextureRect"]
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offset_left = -16.0
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offset_top = -28.0
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offset_right = 112.0
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offset_bottom = 100.0
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pivot_offset = Vector2(64, 64)
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texture = ExtResource("1_ortn8")
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script = ExtResource("2_a6ox2")
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[node name="pointer" type="TextureRect" parent="."]
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layout_mode = 0
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offset_left = 64.0
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offset_top = 60.0
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offset_right = 104.0
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offset_bottom = 68.0
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rotation = -1.5708
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pivot_offset = Vector2(0, 4)
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texture = ExtResource("3_fvetu")
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expand_mode = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_fvetu")
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}
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