Final Game Jam version
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35ce267482
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104a1e4297
141 changed files with 4485 additions and 206 deletions
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@ -18,6 +18,7 @@ var selectedPlayer: Player = self
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var character: Character
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var bot: bool = false
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var botLogic: Bot = null
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signal dead(player: Player)
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signal hit(player: Player)
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@ -39,7 +40,7 @@ func damage(amount: int) -> void:
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else:
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health -= amount
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for i in range(0,amount):
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character.removeShot()
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character.drinkShot()
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func heal(amount: int) -> void:
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if health + amount > maxHealth:
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@ -81,18 +82,27 @@ func useItem(_item: Item):
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print("no bullet")
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func loadBullet(_bullet: Bullet):
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gun.loadBullet(_bullet)
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itemInventory.erase(_bullet)
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if gun.magazin.size() < gun.magazineSize:
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gun.loadBullet(_bullet)
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itemInventory.erase(_bullet)
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else:
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print("magazine Full Full")
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func shootAtSelectedPlayer():
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var randomBullet = gun.getRandomBullet()
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if randomBullet is StandardBullet or randomBullet is LuckyBullet:
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var bulletDamage = randomBullet.getDamage()
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if bulletDamage > 0:
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character.shootGun(true)
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selectedPlayer.damage(bulletDamage)
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else:
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character.shootGun(false)
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#character.emitShootGunFinished()
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#character.gunEmpty()
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print("Missed")
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else:
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character.shootGun(false)
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#character.gunEmpty()
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print("Empty")
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# -- Gun --
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@ -108,3 +118,9 @@ func setCharacter(_character: Character) -> void:
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func getItemAmount() -> int:
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return itemInventory.size()
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func isBot() -> bool:
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return botLogic != null
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func setBotLogic(_botLogic: Bot) -> void:
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botLogic = _botLogic
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