first Prototype
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# RemapsList UI for LocalizationEditor : MIT License
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# @author Vladimir Petrenko
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@tool
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extends HBoxContainer
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var _locale: String
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var _data: LocalizationData
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@onready var _separator_ui = $Separator
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@onready var _head_ui = $VBox/Head
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@onready var _scroll_ui = $VBox/Scroll
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@onready var _remaps_ui = $VBox/Scroll/RemapsList
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const LocalizationRemap = preload("res://addons/localization_editor/scenes/remaps/LocalizationRemap.tscn")
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func set_data(locale: String, data: LocalizationData) -> void:
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_locale = locale
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_data = data
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_head_ui.set_data(_locale, _data)
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update_view()
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func get_locale() -> String:
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return _locale
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func get_v_scroll() -> int:
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if _scroll_ui == null:
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return 0
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return _scroll_ui.get_v_scroll()
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func set_v_scroll(value: int) -> void:
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_scroll_ui.set_v_scroll(value)
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func update_view() -> void:
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if get_index() == 0:
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_separator_ui.hide()
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_head_ui.set_title(LocalizationLocalesList.label_by_code(_locale))
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_add_remaps()
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func _add_remaps() -> void:
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_clear_remaps()
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for key in _data.remapkeys_filtered():
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for remap in key.remaps:
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if remap.locale == _locale:
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_add_remap(key, remap)
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func _clear_remaps() -> void:
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for remap_ui in _remaps_ui.get_children():
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_remaps_ui.remove_child(remap_ui)
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remap_ui.queue_free()
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func _add_remap(key, remap) -> void:
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var remap_ui = LocalizationRemap.instantiate()
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_remaps_ui.add_child(remap_ui)
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remap_ui.set_data(key, remap, _data)
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