first Prototype
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# Translations UI for LocalizationEditor : MIT License
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# @author Vladimir Petrenko
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@tool
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extends Panel
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var _data: LocalizationData
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@onready var _translations_ui = $Scroll/Translations
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const LocalizationTranslationsList = preload("res://addons/localization_editor/scenes/translations/LocalizationTranslationsList.tscn")
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func set_data(data: LocalizationData) -> void:
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_data = data
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_init_connections()
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_update_view()
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func _init_connections() -> void:
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if not _data.is_connected("data_changed", _update_view):
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assert(_data.data_changed.connect(_update_view) == OK)
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func _update_view() -> void:
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_clear_ui_translations()
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_add_ui_translations()
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_view_ui_translations()
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_update_ui_translations()
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func _clear_ui_translations() -> void:
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var translations_ui = _translations_ui.get_children()
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for translation_ui in translations_ui:
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if translation_ui.has_method("get_locale"):
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var locale = translation_ui.get_locale()
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if _data.find_locale(locale) == null:
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translations_ui.erase(translation_ui)
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translation_ui.queue_free()
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func _add_ui_translations() -> void:
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var locales = _data.locales()
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for locale in locales:
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if not _ui_translation_exists(locale):
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_add_ui_translation(locale)
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func _ui_translation_exists(locale) -> bool:
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for translation_ui in _translations_ui.get_children():
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if translation_ui.has_method("get_locale"):
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if translation_ui.get_locale() == locale:
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return true
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return false
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func _add_ui_translation(locale: String) -> void:
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var ui_translation = LocalizationTranslationsList.instantiate()
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_translations_ui.add_child(ui_translation)
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ui_translation.set_data(locale, _data)
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func _view_ui_translations() -> void:
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for translation_ui in _translations_ui.get_children():
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if translation_ui.has_method("get_locale"):
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var locale = translation_ui.get_locale()
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var serarator_ui = _separator_after_translation_ui(translation_ui)
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if _data.is_locale_visible(locale):
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translation_ui.show()
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if serarator_ui != null:
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serarator_ui.show()
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else:
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translation_ui.hide()
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if serarator_ui != null:
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serarator_ui.hide()
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func _separator_after_translation_ui(translation_ui: Node) -> Node:
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var index = translation_ui.get_index()
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var count = _translations_ui.get_child_count()
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if index + 1 < count:
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return _translations_ui.get_child(index + 1)
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return null
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func _update_ui_translations() -> void:
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for translation_ui in _translations_ui.get_children():
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if translation_ui.has_method("update_view"):
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translation_ui.update_view()
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