first Prototype

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# UI Extension Filter Dropdown : MIT License
# @author Vladimir Petrenko
@tool
extends VBoxContainer
class_name Dropdown
signal selection_changed(item: DropdownItem)
var _disabled: bool = false
var _selected = -1
var _group = ButtonGroup.new()
var _items: Array[DropdownItem] = []
@export var ignore_case: bool = true
@export var popup_maxheight_count: int = 5
@onready var _icon: TextureRect = $HBox/Icon
@onready var _selector: Button = $HBox/Selector
@onready var _clear: Button= $HBox/Clear
@onready var _popup_panel: PopupPanel= $PopupPanel
@onready var _filter: LineEdit= $PopupPanel/VBoxPanel/Filter
@onready var _popup_panel_vbox: VBoxContainer= $PopupPanel/VBoxPanel/Scroll/ScrollVBox/VBox
func set_disabled(value: bool) -> void:
_disabled = value
_selector.disabled = _disabled
_clear.disabled = _disabled
func is_disabled() -> bool:
return _disabled
func items() -> Array:
return _items
func add_item_as_string(value: String, tooltip: String = "") -> void:
add_item(DropdownItem.new(value, value, tooltip))
func add_item(item: DropdownItem) -> void:
_items.append(item)
func clear() -> void:
for item in _items:
item.free()
_items = []
func erase_item_by_string(value: String) -> void:
erase_item(DropdownItem.new(value, value))
func erase_item(item: DropdownItem) -> void:
_items.erase(item)
item.free()
func set_selected_item(item: DropdownItem) -> void:
_on_selection_changed(_items.find(item))
func set_selected_index(index: int) -> void:
_on_selection_changed(index)
func set_selected_by_value(value) -> void:
for item in _items:
if item.value == value:
set_selected_item(item)
return
func get_selected_index() -> int:
return _selected
func get_selected_item():
if _selected >=0:
return _items[_selected]
return null
func get_selected_value():
if _selected >=0:
return _items[_selected].value
return null
func _ready() -> void:
_group.resource_local_to_scene = false
_update_view()
_init_connections()
func _update_view() -> void:
_update_view_icon()
_update_view_button()
func _update_view_icon() -> void:
if _selected >= 0 and _items[_selected].icon != null:
_icon.show()
else:
_icon.hide()
func _update_view_button() -> void:
_clear.visible = _selected >= 0
func _init_connections() -> void:
_selector.pressed.connect(_update_popup_view)
_clear.pressed.connect(_clear_pressed)
_filter.text_changed.connect(_filter_changed)
func _update_popup_view() -> void:
if _disabled:
return
_update_items_view()
var rect = get_global_rect()
var position = Vector2(rect.position.x, rect.position.y + rect.size.y + 2)
if Engine.is_editor_hint():
position = get_viewport().canvas_transform * global_position + Vector2(get_viewport().position)
position.y += size.y
_popup_panel.position = position
_popup_panel.popup()
func _update_items_view() -> void:
for child in _popup_panel_vbox.get_children():
_popup_panel_vbox.remove_child(child)
child.queue_free()
for index in range(_items.size()):
if _filter.text.length() <= 0:
_popup_panel_vbox.add_child(_init_check_box(index))
else:
var filter_text = _filter.text
var item_text = _items[index].text
if ignore_case:
filter_text = filter_text.to_upper()
item_text = item_text.to_upper()
if filter_text in item_text:
_popup_panel_vbox.add_child(_init_check_box(index))
var rect = get_global_rect()
var size = Vector2(rect.size.x, _popup_calc_height())
_popup_panel.set_size(size)
func _popup_calc_height() -> int:
var child_count = _popup_panel_vbox.get_child_count()
if child_count > 0:
var single_height: int = _popup_panel_vbox.get_child(0).size.y + 5
if child_count >= popup_maxheight_count:
return (popup_maxheight_count + 1) * single_height
else:
if Engine.is_editor_hint():
return (child_count + 1) * single_height + single_height / 2
else:
return (child_count + 1) * single_height
return 0
func _init_check_box(index: int) -> CheckBox:
var check_box = CheckBox.new()
check_box.set_button_group(_group)
check_box.text = _items[index].text
check_box.tooltip_text = _items[index].tooltip
if _items[index].icon != null:
check_box.expand_icon = true
check_box.icon = _items[index].icon
if index == _selected:
check_box.set_pressed(true)
check_box.pressed.connect(_on_selection_changed.bind(index))
return check_box
func _on_selection_changed(index: int) -> void:
if index < 0:
_selected = -1
_selector.text = ""
else:
_selected = index
_selector.text = _items[_selected].text
_selector.tooltip_text = _items[_selected].tooltip
if _items[_selected].icon != null:
_icon.texture = _items[_selected].icon
emit_signal("selection_changed", _items[_selected])
_popup_panel.hide()
_update_view()
func _clear_pressed() -> void:
set_selected_index(-1)
func _filter_changed(_text: String) -> void:
_update_items_view()

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# UI Extension Filter Dropdown Item : MIT License
# @author Vladimir Petrenko
extends Object
class_name DropdownItem
var value
var text: String
var tooltip: String
var icon: Texture2D
func _init(ivalue, itext: String, itooltip: String = "", iicon: Texture2D = null) -> void:
self.value = ivalue
self.text = itext
self.tooltip = itooltip
self.icon = iicon

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