first Prototype
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65
project.godot
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65
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="brackeysGameJam2025.2"
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run/main_scene="uid://y6lc82qrb1e2"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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boot_splash/image="uid://fdqqfn3eqeue"
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config/icon="res://icon.svg"
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[aseprite]
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import/import_plugin/default_automatic_importer="Static Texture"
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[autoload]
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LocalizationManager="*res://addons/localization_editor/LocalizationManager.gd"
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DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
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GLOBALS="*res://scripts/globals/globals.gd"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/aspect="expand"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[editor_plugins]
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enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/localization_editor/plugin.cfg", "res://addons/script-ide/plugin.cfg")
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[file_customization]
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folder_colors={
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"res://assets/": "green",
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"res://scenes/": "blue",
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"res://scripts/": "purple"
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}
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[internationalization]
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locale/translations=PackedStringArray("res://localization/localizations.en.translation", "res://localization/localizations.de.translation")
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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anti_aliasing/quality/msaa_2d=3
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anti_aliasing/quality/msaa_3d=3
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_debanding=true
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