; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="High Noon Roulette" config/version="1.0.0" run/main_scene="uid://dyclocb6lfb0i" config/features=PackedStringArray("4.4", "GL Compatibility") boot_splash/bg_color=Color(0.380392, 0.207843, 0, 1) boot_splash/image="uid://b3matrwxo1dfn" config/icon="uid://cnfved4g4dofy" [aseprite] import/import_plugin/default_automatic_importer="Static Texture" [autoload] GLOBALS="*res://scripts/globals/globals.gd" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/aspect="expand" [editor] movie_writer/movie_file="/mnt/data1/Godot/brackeys2025.2 exports/movie.avi" version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/script-ide/plugin.cfg") [file_customization] folder_colors={ "res://assets/": "green", "res://scenes/": "blue", "res://scripts/": "purple" } [input] fullscreen={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [internationalization] locale/translations=PackedStringArray("res://localization/localizations.en.translation", "res://localization/localizations.de.translation") [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true anti_aliasing/quality/msaa_2d=3 anti_aliasing/quality/msaa_3d=3 anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_debanding=true