extends CanvasLayer const LocalizationPseudolocalizationWindow = preload("res://addons/localization_editor/scenes/pseudolocalization/ui/LocalizationPseudolocalizationWindow.tscn") @onready var _view_ui: Button = $VBox/HBox/View var _root var _window = null func _ready(): _root = get_tree().get_root() _view_ui.pressed.connect(_on_view_ui_pressed) func _on_view_ui_pressed() -> void: if _window == null: _create_dialogue() else: _window.move_to_foreground() func _create_dialogue() -> void: var pseudolocalization_window: Window = LocalizationPseudolocalizationWindow.instantiate() _root.add_child(pseudolocalization_window) _window = pseudolocalization_window pseudolocalization_window.title = "Pseudolocalization" pseudolocalization_window.connect("close_requested", _on_window_hide) pseudolocalization_window.popup_centered(Vector2i(500, 315)) func _on_window_hide() -> void: _root.remove_child(_window) _window.queue_free() _window = null