[gd_scene load_steps=21 format=3 uid="uid://dlsh4dfqgtvan"] [ext_resource type="Texture2D" uid="uid://du3d2gb1rri4t" path="res://icon.svg" id="1_6nn2t"] [ext_resource type="Script" uid="uid://1uwdiveyijuu" path="res://scenes/character/character.gd" id="1_cuyo6"] [ext_resource type="Texture2D" uid="uid://dtxymku41phdj" path="res://assets/player/player.png" id="2_bix7t"] [ext_resource type="PackedScene" uid="uid://bhr8ggg3suw46" path="res://scenes/character/shotGlas/shotGlas.tscn" id="3_mutn8"] [ext_resource type="PackedScene" uid="uid://daj8ue8u3fjw6" path="res://scenes/character/gun/gun.tscn" id="4_fgi2k"] [ext_resource type="AudioStream" uid="uid://bb2odit8okuma" path="res://assets/audio/shoot2.wav" id="5_7ex5l"] [ext_resource type="AudioStream" uid="uid://d1plcwujuslyx" path="res://assets/audio/heal.wav" id="5_q52vl"] [ext_resource type="AudioStream" uid="uid://b1jqrw6p8mtwu" path="res://assets/audio/trigger.wav" id="6_7ex5l"] [ext_resource type="FontFile" uid="uid://bl6jbonkrdy03" path="res://assets/font/minecraft-font/MinecraftBold-nMK1.otf" id="8_bblvu"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cuyo6"] albedo_texture = ExtResource("1_6nn2t") [sub_resource type="PlaneMesh" id="PlaneMesh_mutn8"] material = SubResource("StandardMaterial3D_cuyo6") size = Vector2(1, 1) orientation = 2 [sub_resource type="BoxMesh" id="BoxMesh_cuyo6"] [sub_resource type="Animation" id="Animation_bix7t"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Shots/ShotGlas1:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.3, 1.12, -0.8)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shots/ShotGlas1:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Shots/ShotGlas2:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 1.12, -0.8)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Shots/ShotGlas2:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Shots/ShotGlas3:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.3, 1.12, -0.8)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Shots/ShotGlas3:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Shots/healAudio:playing") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_7ex5l"] resource_name = "drinkShot1" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Shots/ShotGlas1:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-0.3, 1.12, -0.8), Vector3(0, 1.5, -1.1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shots/ShotGlas1:rotation") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 0.7), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(-0.523599, 0, 0)] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Shots/ShotGlas1") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Shots/healAudio:playing") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.933333), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="Animation_f8hpl"] resource_name = "drinkShot2" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Shots/ShotGlas2:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 1.12, -0.8), Vector3(0, 1.5, -1.1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shots/ShotGlas2:rotation") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 0.7), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(-0.523599, 0, 0)] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Shots/ShotGlas2") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Shots/healAudio:playing") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.933333), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="Animation_bblvu"] resource_name = "drinkShot3" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Shots/ShotGlas3:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0.3, 1.12, -0.8), Vector3(0, 1.5, -1.1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shots/ShotGlas3:rotation") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 0.7), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(-0.523599, 0, 0)] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Shots/ShotGlas3") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Shots/healAudio:playing") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.933333), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_bblvu"] _data = { &"RESET": SubResource("Animation_bix7t"), &"drinkShot1": SubResource("Animation_7ex5l"), &"drinkShot2": SubResource("Animation_f8hpl"), &"drinkShot3": SubResource("Animation_bblvu") } [sub_resource type="Animation" id="Animation_l884r"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../GunPositions/GunPosition1/DirectionalLight3D:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [false] } [sub_resource type="Animation" id="Animation_q52vl"] resource_name = "shoot" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../GunPositions/GunPosition1/DirectionalLight3D:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [false, true, false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_f8hpl"] _data = { &"RESET": SubResource("Animation_l884r"), &"shoot": SubResource("Animation_q52vl") } [node name="Character" type="Node3D"] script = ExtResource("1_cuyo6") [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -1.2) shaded = true double_sided = false texture_filter = 0 texture = ExtResource("2_bix7t") [node name="Character" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -1.2) visible = false mesh = SubResource("PlaneMesh_mutn8") [node name="Chair" type="CSGMesh3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, -1.2) visible = false mesh = SubResource("BoxMesh_cuyo6") [node name="Shots" type="Node3D" parent="."] [node name="ShotGlas1" parent="Shots" instance=ExtResource("3_mutn8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1.12, -0.8) [node name="ShotGlas2" parent="Shots" instance=ExtResource("3_mutn8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12, -0.8) [node name="ShotGlas3" parent="Shots" instance=ExtResource("3_mutn8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 1.12, -0.8) [node name="shotAnimations" type="AnimationPlayer" parent="Shots"] root_node = NodePath("../..") libraries = { &"": SubResource("AnimationLibrary_bblvu") } [node name="healAudio" type="AudioStreamPlayer" parent="Shots"] stream = ExtResource("5_q52vl") [node name="gun" parent="." instance=ExtResource("4_fgi2k")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1.3, -1) [node name="gunAnimations" type="AnimationPlayer" parent="gun"] libraries = { &"": SubResource("AnimationLibrary_f8hpl") } [node name="triggerAudio" type="AudioStreamPlayer3D" parent="gun"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0.1) stream = ExtResource("6_7ex5l") [node name="HeadPosition" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1.4, -1.2) [node name="GunPositions" type="Node3D" parent="."] [node name="GunPosition1" type="Marker3D" parent="GunPositions"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1.3, -1) [node name="DirectionalLight3D" type="OmniLight3D" parent="GunPositions/GunPosition1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0.7) visible = false light_color = Color(1, 0.933333, 0, 1) light_energy = 2.0 [node name="shootAudio" type="AudioStreamPlayer3D" parent="GunPositions/GunPosition1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0.5) stream = ExtResource("5_7ex5l") volume_db = -15.0 [node name="GunPosition2" type="Marker3D" parent="GunPositions"] transform = Transform3D(-0.173648, 0, 0.984808, 0, 1, 0, -0.984808, 0, -0.173648, -0.9, 1.42, -1) [node name="GunPosition3" type="Marker3D" parent="GunPositions"] transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -0.0999999, 0.92, 3.72529e-08) [node name="GunPosition4" type="Marker3D" parent="GunPositions"] transform = Transform3D(0.839491, 0.460136, 0.289014, -0.37369, 0.875034, -0.307686, -0.394475, 0.150298, 0.906531, 0.3, 1.3, -1.2) [node name="GunPosition5" type="Marker3D" parent="GunPositions"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.96046e-08, 0.82, 0.2) [node name="cameraRottion" type="Node3D" parent="."] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0) [node name="gameNameLabel" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -1.2) visible = false text = "asdasd" font = ExtResource("8_bblvu") [connection signal="current_animation_changed" from="Shots/shotAnimations" to="." method="_on_shot_animations_current_animation_changed"]