[gd_scene load_steps=4 format=3 uid="uid://bhr8ggg3suw46"] [ext_resource type="Texture2D" uid="uid://bn4gu1d85c0nv" path="res://assets/shots/shot.png" id="1_k57fi"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tfdbf"] albedo_texture = ExtResource("1_k57fi") [sub_resource type="QuadMesh" id="QuadMesh_ix4wg"] material = SubResource("StandardMaterial3D_tfdbf") size = Vector2(0.2, 0.2) [node name="ShotGlas" type="Node3D"] [node name="Front" type="MeshInstance3D" parent="."] visible = false mesh = SubResource("QuadMesh_ix4wg") [node name="Back" type="MeshInstance3D" parent="."] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) visible = false mesh = SubResource("QuadMesh_ix4wg") [node name="Sprite3D" type="Sprite3D" parent="."] shaded = true texture_filter = 0 render_priority = 2 texture = ExtResource("1_k57fi")