extends Node enum ITEMTYPES { EMPTY, STANDARDBULLET, LUCKYBULLET } enum GAMESTATE { SETUP, ROUNDSTART, PLAYER, POOL, AIM, SHOOT, END } enum BOTDIFFICULTY { EASY, MEDIUM, HARD } func _physics_process(delta: float) -> void: if Input.is_action_just_pressed("fullscreen"): if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) elif DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_WINDOWED: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)