# Remaps keys UI for LocalizationEditor : MIT License # @author Vladimir Petrenko @tool extends Panel var _data: LocalizationData @onready var _head_ui = $VBox/Head @onready var _scroll_ui = $VBox/Scroll @onready var _keys_ui = $VBox/Scroll/Keys const LocalizationRemapsKey = preload("res://addons/localization_editor/scenes/remaps/LocalizationRemapsKey.tscn") func get_v_scroll() -> int: return _scroll_ui.get_v_scroll() func set_v_scroll(value: int) -> void: _scroll_ui.set_v_scroll(value) func set_data(data: LocalizationData) -> void: _data = data _head_ui.set_data(_data) _init_connections() _update_view() func _init_connections() -> void: if not _data.is_connected("data_changed", _update_view): assert(_data.data_changed.connect(_update_view) == OK) func _update_view() -> void: _clear_view() _draw_view() func _clear_view() -> void: for key_ui in _keys_ui.get_children(): _keys_ui.remove_child(key_ui) key_ui.queue_free() func _draw_view() -> void: for key in _data.remapkeys_filtered(): _draw_key(key) func _draw_key(key) -> void: var key_ui = LocalizationRemapsKey.instantiate() _keys_ui.add_child(key_ui) key_ui.set_data(key, _data)