; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="brackeysGameJam2025.2" run/main_scene="uid://y6lc82qrb1e2" config/features=PackedStringArray("4.4", "GL Compatibility") boot_splash/image="uid://fdqqfn3eqeue" config/icon="res://icon.svg" [aseprite] import/import_plugin/default_automatic_importer="Static Texture" [autoload] LocalizationManager="*res://addons/localization_editor/LocalizationManager.gd" DebugMenu="*res://addons/debug_menu/debug_menu.tscn" GLOBALS="*res://scripts/globals/globals.gd" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/aspect="expand" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/localization_editor/plugin.cfg", "res://addons/script-ide/plugin.cfg") [file_customization] folder_colors={ "res://assets/": "green", "res://scenes/": "blue", "res://scripts/": "purple" } [internationalization] locale/translations=PackedStringArray("res://localization/localizations.en.translation", "res://localization/localizations.de.translation") [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true anti_aliasing/quality/msaa_2d=3 anti_aliasing/quality/msaa_3d=3 anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_debanding=true