HighNoonRoulette/scenes/character/gun/gun.tscn
2025-09-06 23:19:31 +02:00

30 lines
1.2 KiB
Text

[gd_scene load_steps=5 format=3 uid="uid://daj8ue8u3fjw6"]
[ext_resource type="Texture2D" uid="uid://du3d2gb1rri4t" path="res://icon.svg" id="1_gpxws"]
[ext_resource type="Texture2D" uid="uid://xbypphjmwif4" path="res://assets/revolver/revolver.png" id="2_l135f"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mutn8"]
albedo_texture = ExtResource("1_gpxws")
[sub_resource type="QuadMesh" id="QuadMesh_fgi2k"]
material = SubResource("StandardMaterial3D_mutn8")
size = Vector2(0.6, 0.2)
[node name="gun" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.1, 0.3)
visible = false
mesh = SubResource("QuadMesh_fgi2k")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, 0, 0.1, 0.3)
visible = false
mesh = SubResource("QuadMesh_fgi2k")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.33227e-15, 0.1, 0.2)
shaded = true
texture_filter = 0
render_priority = 2
texture = ExtResource("2_l135f")