11 lines
313 B
GDScript
11 lines
313 B
GDScript
extends Node3D
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@onready var game: PackedScene = preload("res://scenes/game/game.tscn")
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@onready var animationPlayer: AnimationPlayer = $CanvasLayer/Control/AnimationPlayer
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func _ready() -> void:
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animationPlayer.play("logoMovement")
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func _on_button_pressed() -> void:
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get_tree().change_scene_to_packed(game)
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