HighNoonRoulette/scripts/item/bullet/LuckyBullet/luckyBullet.gd
2025-08-28 01:55:38 +02:00

12 lines
271 B
GDScript

class_name LuckyBullet extends Bullet
var minDamage: int = 0
var maxDamage: int = 2
func _init() -> void:
type = GLOBALS.ITEMTYPES.LUCKYBULLET
func getDamage() -> int:
randomize()
var rng = RandomNumberGenerator.new()
return rng.randi_range(minDamage, maxDamage)