Added Objects
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eb11047456
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11 changed files with 148 additions and 35 deletions
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@ -5,6 +5,8 @@ extends "res://scenes/game/entities/entity.gd"
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@onready var animatedSprite = $AnimatedSprite2D
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@onready var pickupArea = $PickupArea
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var rollSpeed = maxSpeed * 5
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const rollCooldown = 5.0
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@ -14,6 +16,9 @@ var rolling = false
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var canRoll = true
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var carrying = false
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var object = null
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var lastDirection : Vector2
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var lastdirectionVector : Vector2
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@ -31,6 +36,17 @@ func _physics_process(delta: float) -> void:
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lastdirectionVector = directionVector
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if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
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roll()
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if Input.is_action_just_pressed("INTERACT"):
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match carrying:
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false:
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if pickupArea.get_overlapping_areas() != []:
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pickup(pickupArea.get_overlapping_areas()[0])
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true:
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dropObject()
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#pickupArea.get_overlapping_areas()[0].pickup(self)
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#print(pickupArea.get_overlapping_areas())
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if rolling:
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move(lastdirectionVector * speed, acceleration)
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else:
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@ -48,21 +64,12 @@ func move(newVelocity : Vector2, acc):
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func roll():
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if not rolling and canRoll:
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dropObject()
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canRoll = false
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setSpeed(rollSpeed)
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invincible = true
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rolling = true
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rollTimer.start(rollTime)
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func _on_roll_timeout() -> void:
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resetSpeed()
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invincible = false
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rolling = false
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rollCooldownTimer.start(rollCooldown)
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func _on_roll_cooldown_timer_timeout() -> void:
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canRoll = true
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func setAnimation():
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if not rolling:
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@ -76,3 +83,28 @@ func setAnimation():
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animatedSprite.play("DOWN")
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elif not (Input.is_action_pressed("MOVE_UP") or Input.is_action_pressed("MOVE_RIGHT") or Input.is_action_pressed("MOVE_DOWN") or Input.is_action_pressed("MOVE_LEFT")):
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animatedSprite.play("IDLE")
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func _on_roll_timeout() -> void:
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resetSpeed()
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invincible = false
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rolling = false
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rollCooldownTimer.start(rollCooldown)
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func _on_roll_cooldown_timer_timeout() -> void:
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canRoll = true
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func pickup(newObject):
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if newObject.player == null and not rolling:
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carrying = true
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object = newObject
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speed -= object.getWeight()
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object.pickup(self)
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func dropObject():
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if carrying:
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carrying = false
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object.drop()
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object = null
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resetSpeed()
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