Added Objects
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eb11047456
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11 changed files with 148 additions and 35 deletions
30
scenes/game/objects/object.gd
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30
scenes/game/objects/object.gd
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extends Area2D
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@export_range(10,1000) var value = 10
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@export_range(1,70) var weight = 1
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const heavy = 50
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var player = null
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func _physics_process(delta: float) -> void:
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#if player != null and weight >= heavy :
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#global_position.y = move_toward(global_position.y, player.global_position.y, 5)
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#global_position.x = move_toward(global_position.x, player.global_position.x, 5)
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#if player != null and weight <= heavy :
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if player != null:
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global_position.y = move_toward(global_position.y, player.global_position.y, 3)
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global_position.x = move_toward(global_position.x, player.global_position.x, 3)
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func pickup(newPlayer):
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z_index = 2
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player = newPlayer
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func drop():
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global_position.y += 10
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player = null
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z_index = 0
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func getWeight():
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return weight
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