First Prototype
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40 changed files with 1100 additions and 48 deletions
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@ -1,10 +1,50 @@
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extends Area2D
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@onready var collectArea = $CollectArea
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@onready var animatedSprite = $AnimatedSprite2D
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func _ready() -> void:
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animatedSprite.play("default")
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func _physics_process(delta: float) -> void:
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cashInObject()
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for i in get_overlapping_bodies():
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if i.is_in_group("Player"):
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if G.isStormThreshold():
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moveTowardsCenter(i)
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for i in get_overlapping_areas():
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if i.is_in_group("Object"):
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if not i.isCarryied():
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moveTowardsCenter(i)
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else:
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scale = Vector2(1,1)
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#cashInObject()
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func cashInObject():
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for i in get_overlapping_areas():
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for i in collectArea.get_overlapping_areas():
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if not i.isCarryied():
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G.addMoney(i.getValue())
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i.queue_free()
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func moveTowardsCenter(object : Node2D):
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object.global_position.y = move_toward(object.global_position.y, global_position.y, 2)
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object.global_position.x = move_toward(object.global_position.x, global_position.x, 2)
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object.scale.y -= 0.01
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object.scale.x -= 0.01
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func extractPlayer():
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G.extractPlayer()
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func _on_collect_area_area_entered(area: Area2D) -> void:
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if area.is_in_group("Object"):
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cashInObject()
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func _on_collect_area_body_entered(body: Node2D) -> void:
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if G.isStormThreshold():
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if body.is_in_group("Player"):
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extractPlayer()
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