Init
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11
scenes/game/mainGame/main_game.gd
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11
scenes/game/mainGame/main_game.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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print()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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6
scenes/game/mainGame/main_game.tscn
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6
scenes/game/mainGame/main_game.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dgxw2n4ei2ahe"]
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[ext_resource type="Script" path="res://scenes/game/mainGame/main_game.gd" id="1_napbe"]
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[node name="mainGame" type="Node2D"]
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script = ExtResource("1_napbe")
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3
scenes/main/main.tscn
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3
scenes/main/main.tscn
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[gd_scene format=3 uid="uid://bwsbkfnkncfhp"]
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[node name="Main" type="Node"]
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