Added Map; Added Spawners; Changed Decorations; Cleaned up Code and some Settings; Added Enemy

This commit is contained in:
Exobyt 2024-09-14 19:34:17 +02:00
parent e82438139f
commit e18beb6c4c
160 changed files with 4674 additions and 182 deletions

14
Spawner/spawner.gd Normal file
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extends Marker2D
@export var spawnObjectsPaths : Array[String] = []
@export var enabled = true
func _ready() -> void:
randomize()
func spawn(spawnNode : Node):
if enabled:
var t = randi_range(0, spawnObjectsPaths.size())
var spawnObject = load(spawnObjectsPaths.pick_random()).instantiate()
spawnObject.global_position = global_position
spawnNode.add_child(spawnObject)