Added Map; Added Spawners; Changed Decorations; Cleaned up Code and some Settings; Added Enemy
This commit is contained in:
parent
e82438139f
commit
e18beb6c4c
160 changed files with 4674 additions and 182 deletions
98
scenes/game/entities/Enemy/enemy.gd
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98
scenes/game/entities/Enemy/enemy.gd
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@ -0,0 +1,98 @@
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extends "res://scenes/game/entities/entity.gd"
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@export_range(1,10) var damage = 1
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@export_range(0.1,1) var attackCooldown = 1
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@onready var navigationAgent = $NavigationAgent
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@onready var targetRaycast = $Radius/RayCast2D
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@onready var attackCooldownTimer = $AttackCooldown
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@onready var damageArea = $DamageArea
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@onready var focusedPlayer = null
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func focusPlayer(player):
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focusedPlayer = player
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func unfocusPlayer():
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focusedPlayer = null
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func _ready() -> void:
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navigationAgent.velocity_computed.connect(Callable(_on_navigation_agent_velocity_computed))
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func set_movement_target(movement_target: Vector2):
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navigationAgent.set_target_position(movement_target)
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func moveTowardsPlayer():
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if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
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navigationAgent.target_position = focusedPlayer.global_position
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func _physics_process(delta: float) -> void:
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if focusedPlayer != null:
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#targetRaycast.target_position = focusedPlayer.global_position - global_position
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if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
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navigationAgent.target_position = focusedPlayer.global_position
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if focusedPlayer != null:
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targetRaycast.target_position = focusedPlayer.global_position - global_position
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else:
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targetRaycast.target_position = Vector2(global_position.x-1000,global_position.y-1000)
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#if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
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# navigationAgent.target_position = focusedPlayer.global_position
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#if global_position.distance_squared_to(focusedPlayer.global_position) > speed *10:
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#moveTowardsPlayer()
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var currentAgentPosition = global_position
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if NavigationServer2D.map_get_iteration_id(navigationAgent.get_navigation_map()) == 0:
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return
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if navigationAgent.is_navigation_finished():
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return
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var nextPathPosition = navigationAgent.get_next_path_position()
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var newVelocity = currentAgentPosition.direction_to(nextPathPosition)
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if navigationAgent.avoidance_enabled:
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navigationAgent.set_velocity(newVelocity * speed)
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else:
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_on_navigation_agent_velocity_computed(newVelocity)
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func _on_navigation_agent_velocity_computed(safe_velocity: Vector2) -> void:
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velocity = safe_velocity
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move_and_slide()
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func _on_radius_body_entered(body: Node2D) -> void:
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if body.is_in_group("Player"):
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focusPlayer(body)
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func _on_radius_body_exited(body: Node2D) -> void:
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if body.is_in_group("Player"):
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unfocusPlayer()
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func attack():
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damageArea.attack(damage)
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func _on_damage_area_area_entered(area: Area2D) -> void:
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attackCooldownTimer.start(attackCooldown)
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func _on_attack_cooldown_timeout() -> void:
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attack()
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attackCooldownTimer.start(attackCooldown)
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func _on_damage_area_area_exited(area: Area2D) -> void:
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#attackCooldownTimer.time_left = attackCooldown
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attackCooldownTimer.stop()
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#func _on_ray_cast_2d_draw() -> void:
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#if focusedPlayer != null:
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##targetRaycast.target_position = focusedPlayer.global_position - global_position
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#if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
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#navigationAgent.target_position = focusedPlayer.global_position
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91
scenes/game/entities/Enemy/enemy.tscn
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91
scenes/game/entities/Enemy/enemy.tscn
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@ -0,0 +1,91 @@
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[gd_scene load_steps=11 format=3 uid="uid://bnxx7nnifjica"]
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[ext_resource type="PackedScene" uid="uid://b18cf4i8v6a1" path="res://scenes/game/entities/entity.tscn" id="1_bf5v6"]
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[ext_resource type="Script" path="res://scenes/game/entities/Enemy/enemy.gd" id="2_4vapd"]
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[ext_resource type="Texture2D" uid="uid://dh14dje1066et" path="res://icon.svg" id="3_jenk6"]
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[ext_resource type="PackedScene" uid="uid://cwirujaquehfc" path="res://scenes/game/Hitbox/damage_area.tscn" id="4_mr72k"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_xq7op"]
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radius = 8.0
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_c882v"]
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light_mode = 2
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[sub_resource type="AtlasTexture" id="AtlasTexture_rdbks"]
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atlas = ExtResource("3_jenk6")
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region = Rect2(0, 0, 128, 128)
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[sub_resource type="SpriteFrames" id="SpriteFrames_i6h2x"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rdbks")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w20ih"]
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radius = 128.0
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height = 384.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_eto3a"]
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radius = 16.0
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[node name="Enemy" groups=["Enemy"] instance=ExtResource("1_bf5v6")]
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collision_layer = 2560
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script = ExtResource("2_4vapd")
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damage = 1
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attackCooldown = 1
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normalSpeed = 80
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[node name="CollisionShape2D" parent="." index="0"]
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shape = SubResource("CircleShape2D_xq7op")
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[node name="AnimatedSprite2D" parent="." index="1"]
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material = SubResource("CanvasItemMaterial_c882v")
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position = Vector2(2.38419e-07, 2.38419e-07)
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scale = Vector2(0.125, 0.125)
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sprite_frames = SubResource("SpriteFrames_i6h2x")
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[node name="NavigationAgent" type="NavigationAgent2D" parent="." index="2"]
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path_postprocessing = 1
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simplify_path = true
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avoidance_enabled = true
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avoidance_layers = 2560
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avoidance_mask = 3630
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debug_enabled = true
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debug_use_custom = true
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debug_path_custom_color = Color(1, 0, 0, 1)
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[node name="Radius" type="Area2D" parent="." index="3" groups=["Enemy"]]
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collision_layer = 3687
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collision_mask = 1024
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Radius" index="0"]
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rotation = -1.57079
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shape = SubResource("CapsuleShape2D_w20ih")
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[node name="RayCast2D" type="RayCast2D" parent="Radius" index="1"]
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target_position = Vector2(-12.48, 16)
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collision_mask = 14
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hit_from_inside = true
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[node name="DamageArea" parent="." index="4" instance=ExtResource("4_mr72k")]
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[node name="CollisionShape2D" parent="DamageArea" index="0"]
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shape = SubResource("CircleShape2D_eto3a")
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[node name="AttackCooldown" type="Timer" parent="." index="5"]
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one_shot = true
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[connection signal="velocity_computed" from="NavigationAgent" to="." method="_on_navigation_agent_velocity_computed"]
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[connection signal="body_entered" from="Radius" to="." method="_on_radius_body_entered"]
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[connection signal="body_exited" from="Radius" to="." method="_on_radius_body_exited"]
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[connection signal="draw" from="Radius/RayCast2D" to="." method="_on_ray_cast_2d_draw"]
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[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"]
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[connection signal="area_exited" from="DamageArea" to="." method="_on_damage_area_area_exited"]
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[connection signal="timeout" from="AttackCooldown" to="." method="_on_attack_cooldown_timeout"]
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[editable path="DamageArea"]
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@ -1,5 +1,7 @@
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extends CharacterBody2D
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@onready var animatedSprite = $AnimatedSprite2D
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## Signal for when the entity dies
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signal death
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## Signal for when the entity gets damaged
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@ -11,11 +13,11 @@ signal healed
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@export_range(1,100) var maxHealth = 10
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## The maximal possible Speed of the Entity
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@export_range(100,500) var maxSpeed = 200
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@export_range(10,500) var maxSpeed = 200
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## The normal Speed between Min and Max
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@export_range(100,500) var normalSpeed = 100
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@export_range(10,500) var normalSpeed = 100
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## The lowest possible Speed of the Entity
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@export_range(100,500) var minSpeed = 50
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@export_range(10,500) var minSpeed = 50
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## Acceleration of the Entity
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@export_range(100,500) var acceleration = 10
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@ -3,11 +3,12 @@
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[ext_resource type="Script" path="res://scenes/game/entities/entity.gd" id="1_s7hj7"]
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[node name="Entity" type="CharacterBody2D" groups=["Entity"]]
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light_mask = 4
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visibility_layer = 4
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light_mask = 512
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visibility_layer = 512
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z_index = 1
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y_sort_enabled = true
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collision_layer = 2
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collision_layer = 512
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collision_mask = 14
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script = ExtResource("1_s7hj7")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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26
scenes/game/entities/player/camera.gd
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26
scenes/game/entities/player/camera.gd
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extends Camera2D
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@export var INTENSITY = 2.0
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@export var DURATION = 1000.0
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@export var STARTTIME = 0
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var currentStrength = 1
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func _ready() -> void:
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randomize()
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func _process(delta: float) -> void:
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var decreaser = (DURATION - (Time.get_ticks_msec() - STARTTIME)) / DURATION
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var randX = randf_range(-1,1) * currentStrength * decreaser
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var randY = randf_range(-1,1) * currentStrength * decreaser
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offset = Vector2(randX, randY)
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if decreaser < 0:
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offset = Vector2.ZERO
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func shake(strength : float = 1, duration : float = 1):
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currentStrength = float(strength)
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DURATION = float(duration*1000)
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STARTTIME = Time.get_ticks_msec()
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@ -3,14 +3,16 @@ extends "res://scenes/game/entities/entity.gd"
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@onready var rollTimer = $RollTimer
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@onready var rollCooldownTimer = $RollCooldownTimer
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@onready var animatedSprite = $AnimatedSprite2D
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@onready var pickupArea = $PickupArea
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@onready var interactionArea = $InteractionArea
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@onready var healthBar = $Camera2D/CanvasLayer/Control/VBoxContainer/HealthBar
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@onready var rollCooldownBar = $Camera2D/CanvasLayer/Control/VBoxContainer/RollCooldownBar
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@onready var healthBar = $Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer/HealthBar
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@onready var rollCooldownBar = $Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer2/RollCooldownBar
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@onready var moneyValueLabel = $Camera2D/CanvasLayer/Control/HBoxContainer/MoneyValue
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@onready var objectValue = $Camera2D/CanvasLayer/Control/ObjectValues/ObjectMoneyValue
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@onready var objectValues = $Camera2D/CanvasLayer/Control/ObjectValues
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@onready var camera = $Camera2D
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var rollSpeed = maxSpeed * 5
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@ -33,12 +35,18 @@ func _ready():
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healthBar.min_value = 0
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healthBar.max_value = health
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func _physics_process(delta: float) -> void:
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func setHudValues():
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rollCooldownBar.value = rollCooldownTimer.time_left
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healthBar.value = health
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moneyValueLabel.text = str(G.money)
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if object != null:
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objectValues.show()
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objectValue.text = str(object.getValue())
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else:
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objectValues.hide()
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func _physics_process(delta: float) -> void:
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setHudValues()
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var direction : Vector2 = Input.get_vector("MOVE_LEFT", "MOVE_RIGHT", "MOVE_UP", "MOVE_DOWN").normalized()
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#var direction : Vector2 = Vector2(
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#Input.get_action_strength("MOVE_RIGHT") - Input.get_action_strength("MOVE_LEFT"),
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@ -51,12 +59,15 @@ func _physics_process(delta: float) -> void:
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lastdirectionVector = directionVector
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if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
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roll()
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if Input.is_action_just_pressed("INTERACT"):
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if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
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roll()
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if Input.is_action_just_pressed("DOOR"):
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openDoor()
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if Input.is_action_just_pressed("Pickup"):
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match carrying:
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false:
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pickup(getNearestObject(pickupArea.get_overlapping_areas()))
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pickup(getNearestObject(interactionArea.get_overlapping_areas()))
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true:
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dropObject()
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#pickupArea.get_overlapping_areas()[0].pickup(self)
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@ -118,7 +129,7 @@ func _on_roll_cooldown_timer_timeout() -> void:
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canRoll = true
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func pickup(newObject):
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if newObject != null:
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if newObject != null and newObject.is_in_group("Object"):
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if newObject.player == null and not rolling:
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carrying = true
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object = newObject
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@ -137,10 +148,25 @@ func getNearestObject(list):
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var shortestDistance = 0
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if list != []:
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for i in list:
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if nearestObject == null:
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shortestDistance = global_position.distance_to(i.global_position)
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nearestObject = i
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elif shortestDistance > global_position.distance_to(i.global_position):
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shortestDistance = global_position.distance_to(i.global_position)
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nearestObject = i
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if i.is_in_group("Object"):
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if nearestObject == null:
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shortestDistance = global_position.distance_to(i.global_position)
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nearestObject = i
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elif shortestDistance > global_position.distance_to(i.global_position):
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shortestDistance = global_position.distance_to(i.global_position)
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nearestObject = i
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return nearestObject
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func openDoor():
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for door in interactionArea.get_overlapping_areas():
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if door.is_in_group("Door"):
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door.get_parent().toggle()
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func _on_hit_box_signal_hit(damage: Variant) -> void:
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hit(damage)
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camera.shake(2,0.5)
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func _on_death() -> void:
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print("HOHO")
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@ -1,30 +1,45 @@
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[gd_scene load_steps=6 format=3 uid="uid://0duodsosmfpq"]
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[gd_scene load_steps=17 format=3 uid="uid://0duodsosmfpq"]
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[ext_resource type="PackedScene" uid="uid://b18cf4i8v6a1" path="res://scenes/game/entities/entity.tscn" id="1_kmfws"]
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[ext_resource type="Script" path="res://scenes/game/entities/player/player.gd" id="2_s0pfn"]
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[ext_resource type="SpriteFrames" uid="uid://dv18sf3aj0n1h" path="res://scenes/game/entities/player/player.tres" id="3_mlsai"]
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[ext_resource type="Texture2D" uid="uid://drjv0kpcfubr0" path="res://Assets/Icons/Dollar.png" id="4_6t857"]
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[ext_resource type="Theme" uid="uid://brft526ygjv2u" path="res://Theme/Hud.tres" id="4_pkh7x"]
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[ext_resource type="Script" path="res://scenes/game/entities/player/camera.gd" id="4_pm6vd"]
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[ext_resource type="Texture2D" uid="uid://doeb4tgupsuhn" path="res://Assets/LightRadius.png" id="4_rgjff"]
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[ext_resource type="PackedScene" uid="uid://c2lwkqoigo128" path="res://scenes/game/Hitbox/hit_box.tscn" id="5_al0qa"]
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[ext_resource type="Texture2D" uid="uid://b27g8eulkxvyr" path="res://Assets/Icons/Health.png" id="6_4smqb"]
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[ext_resource type="StyleBox" uid="uid://cicm0nqh0g7fd" path="res://Theme/RollBar.tres" id="7_0w6mh"]
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[ext_resource type="StyleBox" uid="uid://31r7sc1edews" path="res://Theme/Empty.tres" id="7_luccy"]
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[ext_resource type="StyleBox" uid="uid://6x7dblrcglcl" path="res://Theme/HealthBar.tres" id="8_kgbvc"]
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[ext_resource type="Texture2D" uid="uid://c2o4115sewunm" path="res://Assets/Icons/Roll.png" id="10_1rhoe"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ihc0q"]
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radius = 4.0
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height = 16.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_7ukjs"]
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radius = 8.94427
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[sub_resource type="CircleShape2D" id="CircleShape2D_8u3aq"]
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radius = 8.94427
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[sub_resource type="CircleShape2D" id="CircleShape2D_bjveg"]
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radius = 8.94427
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[node name="Player" groups=["Player"] instance=ExtResource("1_kmfws")]
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light_mask = 1536
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visibility_layer = 1536
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collision_layer = 1536
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script = ExtResource("2_s0pfn")
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|
||||
[node name="CollisionShape2D" parent="." index="0"]
|
||||
position = Vector2(0, 8)
|
||||
position = Vector2(0, 4)
|
||||
rotation = 1.57079
|
||||
shape = SubResource("CapsuleShape2D_ihc0q")
|
||||
shape = SubResource("CircleShape2D_7ukjs")
|
||||
|
||||
[node name="AnimatedSprite2D" parent="." index="1"]
|
||||
visibility_layer = 4
|
||||
light_mask = 1024
|
||||
visibility_layer = 1024
|
||||
scale = Vector2(1.5, 1.5)
|
||||
sprite_frames = ExtResource("3_mlsai")
|
||||
animation = &"IDLE"
|
||||
frame_progress = 0.904526
|
||||
animation = &"DOWN"
|
||||
metadata/_aseprite_wizard_config_ = {
|
||||
"layer": "",
|
||||
"o_ex_p": "",
|
||||
|
|
@ -43,6 +58,8 @@ metadata/_aseprite_wizard_interface_config_ = {
|
|||
zoom = Vector2(4, 4)
|
||||
limit_smoothed = true
|
||||
position_smoothing_enabled = true
|
||||
drag_horizontal_enabled = true
|
||||
script = ExtResource("4_pm6vd")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D" index="0"]
|
||||
|
||||
|
|
@ -55,54 +72,134 @@ grow_horizontal = 2
|
|||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource("4_pkh7x")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control" index="0"]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="0"]
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="0"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("4_6t857")
|
||||
|
||||
[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="1"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "MONEY"
|
||||
|
||||
[node name="MoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="1"]
|
||||
[node name="MoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="2"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Camera2D/CanvasLayer/Control" index="1"]
|
||||
modulate = Color(1, 1, 1, 0.901961)
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 16.0
|
||||
offset_top = -63.9999
|
||||
offset_right = 312.0
|
||||
offset_bottom = -29.0
|
||||
offset_top = -120.0
|
||||
offset_right = 517.0
|
||||
offset_bottom = -49.0
|
||||
grow_vertical = 0
|
||||
scale = Vector2(1.5, 1.5)
|
||||
size_flags_horizontal = 3
|
||||
alignment = 1
|
||||
|
||||
[node name="RollCooldownBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="0"]
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="0"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer2" index="0"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("10_1rhoe")
|
||||
expand_mode = 2
|
||||
|
||||
[node name="RollCooldownBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer2" index="1"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
theme_override_font_sizes/font_size = 16
|
||||
theme_override_styles/background = ExtResource("7_0w6mh")
|
||||
theme_override_styles/fill = ExtResource("7_luccy")
|
||||
fill_mode = 1
|
||||
show_percentage = false
|
||||
|
||||
[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="1"]
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer" index="0"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("6_4smqb")
|
||||
expand_mode = 2
|
||||
|
||||
[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer" index="1"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_font_sizes/font_size = 16
|
||||
theme_override_styles/background = ExtResource("7_luccy")
|
||||
theme_override_styles/fill = ExtResource("8_kgbvc")
|
||||
rounded = true
|
||||
|
||||
[node name="ObjectValues" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control" index="2"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -288.0
|
||||
offset_top = -112.0
|
||||
offset_right = -22.0
|
||||
offset_bottom = -12.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
alignment = 2
|
||||
|
||||
[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/ObjectValues" index="0"]
|
||||
layout_mode = 2
|
||||
text = "+"
|
||||
|
||||
[node name="ObjectMoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/ObjectValues" index="1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/ObjectValues" index="2"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("4_6t857")
|
||||
|
||||
[node name="RollTimer" type="Timer" parent="." index="3"]
|
||||
one_shot = true
|
||||
|
||||
[node name="RollCooldownTimer" type="Timer" parent="." index="4"]
|
||||
one_shot = true
|
||||
|
||||
[node name="PickupArea" type="Area2D" parent="." index="5" groups=["Player"]]
|
||||
collision_layer = 8
|
||||
collision_mask = 4
|
||||
[node name="InteractionArea" type="Area2D" parent="." index="5" groups=["Player"]]
|
||||
collision_layer = 64
|
||||
collision_mask = 24
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea" index="0"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionArea" index="0"]
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("CircleShape2D_8u3aq")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="." index="6"]
|
||||
position = Vector2(0, 4)
|
||||
color = Color(0.74978, 0.74978, 0.74978, 1)
|
||||
energy = 0.5
|
||||
range_item_cull_mask = 3647
|
||||
shadow_enabled = true
|
||||
shadow_item_cull_mask = 10
|
||||
texture = ExtResource("4_rgjff")
|
||||
texture_scale = 2.0
|
||||
|
||||
[node name="HitBox" parent="." index="7" instance=ExtResource("5_al0qa")]
|
||||
|
||||
[node name="CollisionShape2D" parent="HitBox" index="0"]
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("CircleShape2D_bjveg")
|
||||
|
||||
[connection signal="death" from="." to="." method="_on_death"]
|
||||
[connection signal="timeout" from="RollTimer" to="." method="_on_roll_timeout"]
|
||||
[connection signal="timeout" from="RollCooldownTimer" to="." method="_on_roll_cooldown_timer_timeout"]
|
||||
[connection signal="signalHit" from="HitBox" to="." method="_on_hit_box_signal_hit"]
|
||||
|
||||
[editable path="HitBox"]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue