Added Map; Added Spawners; Changed Decorations; Cleaned up Code and some Settings; Added Enemy
This commit is contained in:
parent
e82438139f
commit
e18beb6c4c
160 changed files with 4674 additions and 182 deletions
98
scenes/game/entities/Enemy/enemy.gd
Normal file
98
scenes/game/entities/Enemy/enemy.gd
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
extends "res://scenes/game/entities/entity.gd"
|
||||
|
||||
@export_range(1,10) var damage = 1
|
||||
@export_range(0.1,1) var attackCooldown = 1
|
||||
|
||||
@onready var navigationAgent = $NavigationAgent
|
||||
@onready var targetRaycast = $Radius/RayCast2D
|
||||
@onready var attackCooldownTimer = $AttackCooldown
|
||||
|
||||
@onready var damageArea = $DamageArea
|
||||
|
||||
@onready var focusedPlayer = null
|
||||
|
||||
func focusPlayer(player):
|
||||
focusedPlayer = player
|
||||
|
||||
func unfocusPlayer():
|
||||
focusedPlayer = null
|
||||
|
||||
func _ready() -> void:
|
||||
navigationAgent.velocity_computed.connect(Callable(_on_navigation_agent_velocity_computed))
|
||||
|
||||
func set_movement_target(movement_target: Vector2):
|
||||
navigationAgent.set_target_position(movement_target)
|
||||
|
||||
func moveTowardsPlayer():
|
||||
if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
|
||||
navigationAgent.target_position = focusedPlayer.global_position
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if focusedPlayer != null:
|
||||
#targetRaycast.target_position = focusedPlayer.global_position - global_position
|
||||
if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
|
||||
navigationAgent.target_position = focusedPlayer.global_position
|
||||
if focusedPlayer != null:
|
||||
targetRaycast.target_position = focusedPlayer.global_position - global_position
|
||||
else:
|
||||
targetRaycast.target_position = Vector2(global_position.x-1000,global_position.y-1000)
|
||||
#if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
|
||||
# navigationAgent.target_position = focusedPlayer.global_position
|
||||
#if global_position.distance_squared_to(focusedPlayer.global_position) > speed *10:
|
||||
|
||||
#moveTowardsPlayer()
|
||||
var currentAgentPosition = global_position
|
||||
|
||||
|
||||
if NavigationServer2D.map_get_iteration_id(navigationAgent.get_navigation_map()) == 0:
|
||||
return
|
||||
if navigationAgent.is_navigation_finished():
|
||||
return
|
||||
|
||||
var nextPathPosition = navigationAgent.get_next_path_position()
|
||||
var newVelocity = currentAgentPosition.direction_to(nextPathPosition)
|
||||
if navigationAgent.avoidance_enabled:
|
||||
navigationAgent.set_velocity(newVelocity * speed)
|
||||
else:
|
||||
_on_navigation_agent_velocity_computed(newVelocity)
|
||||
|
||||
|
||||
func _on_navigation_agent_velocity_computed(safe_velocity: Vector2) -> void:
|
||||
|
||||
velocity = safe_velocity
|
||||
move_and_slide()
|
||||
|
||||
|
||||
func _on_radius_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("Player"):
|
||||
focusPlayer(body)
|
||||
|
||||
|
||||
func _on_radius_body_exited(body: Node2D) -> void:
|
||||
|
||||
if body.is_in_group("Player"):
|
||||
unfocusPlayer()
|
||||
|
||||
func attack():
|
||||
damageArea.attack(damage)
|
||||
|
||||
|
||||
func _on_damage_area_area_entered(area: Area2D) -> void:
|
||||
attackCooldownTimer.start(attackCooldown)
|
||||
|
||||
|
||||
|
||||
func _on_attack_cooldown_timeout() -> void:
|
||||
attack()
|
||||
attackCooldownTimer.start(attackCooldown)
|
||||
|
||||
|
||||
func _on_damage_area_area_exited(area: Area2D) -> void:
|
||||
#attackCooldownTimer.time_left = attackCooldown
|
||||
attackCooldownTimer.stop()
|
||||
|
||||
#func _on_ray_cast_2d_draw() -> void:
|
||||
#if focusedPlayer != null:
|
||||
##targetRaycast.target_position = focusedPlayer.global_position - global_position
|
||||
#if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
|
||||
#navigationAgent.target_position = focusedPlayer.global_position
|
||||
Loading…
Add table
Add a link
Reference in a new issue