Added Map; Added Spawners; Changed Decorations; Cleaned up Code and some Settings; Added Enemy
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160 changed files with 4674 additions and 182 deletions
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@ -1,5 +1,7 @@
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extends CharacterBody2D
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@onready var animatedSprite = $AnimatedSprite2D
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## Signal for when the entity dies
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signal death
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## Signal for when the entity gets damaged
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@ -11,11 +13,11 @@ signal healed
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@export_range(1,100) var maxHealth = 10
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## The maximal possible Speed of the Entity
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@export_range(100,500) var maxSpeed = 200
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@export_range(10,500) var maxSpeed = 200
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## The normal Speed between Min and Max
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@export_range(100,500) var normalSpeed = 100
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@export_range(10,500) var normalSpeed = 100
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## The lowest possible Speed of the Entity
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@export_range(100,500) var minSpeed = 50
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@export_range(10,500) var minSpeed = 50
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## Acceleration of the Entity
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@export_range(100,500) var acceleration = 10
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