Added Map; Added Spawners; Changed Decorations; Cleaned up Code and some Settings; Added Enemy
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160 changed files with 4674 additions and 182 deletions
26
scenes/game/entities/player/camera.gd
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26
scenes/game/entities/player/camera.gd
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extends Camera2D
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@export var INTENSITY = 2.0
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@export var DURATION = 1000.0
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@export var STARTTIME = 0
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var currentStrength = 1
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func _ready() -> void:
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randomize()
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func _process(delta: float) -> void:
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var decreaser = (DURATION - (Time.get_ticks_msec() - STARTTIME)) / DURATION
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var randX = randf_range(-1,1) * currentStrength * decreaser
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var randY = randf_range(-1,1) * currentStrength * decreaser
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offset = Vector2(randX, randY)
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if decreaser < 0:
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offset = Vector2.ZERO
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func shake(strength : float = 1, duration : float = 1):
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currentStrength = float(strength)
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DURATION = float(duration*1000)
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STARTTIME = Time.get_ticks_msec()
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