Second Prototype; Added Player Animations
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51774f485b
commit
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13 changed files with 332 additions and 73 deletions
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@ -4,23 +4,27 @@
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[ext_resource type="Script" path="res://scenes/game/entities/player/player.gd" id="2_s0pfn"]
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[ext_resource type="SpriteFrames" uid="uid://dv18sf3aj0n1h" path="res://scenes/game/entities/player/player.tres" id="3_mlsai"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_upmug"]
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radius = 8.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ihc0q"]
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radius = 4.0
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height = 16.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_8u3aq"]
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radius = 8.0
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radius = 8.94427
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[node name="Player" groups=["Player"] instance=ExtResource("1_kmfws")]
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script = ExtResource("2_s0pfn")
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[node name="CollisionShape2D" parent="." index="0"]
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position = Vector2(0, 8)
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shape = SubResource("CapsuleShape2D_upmug")
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rotation = 1.57079
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shape = SubResource("CapsuleShape2D_ihc0q")
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[node name="AnimatedSprite2D" parent="." index="1"]
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visibility_layer = 4
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scale = Vector2(1.5, 1.5)
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sprite_frames = ExtResource("3_mlsai")
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animation = &"DOWN"
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animation = &"IDLE"
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frame_progress = 0.904526
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metadata/_aseprite_wizard_config_ = {
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"layer": "",
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"o_ex_p": "",
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@ -36,10 +40,56 @@ metadata/_aseprite_wizard_interface_config_ = {
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}
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[node name="Camera2D" type="Camera2D" parent="." index="2"]
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zoom = Vector2(3, 3)
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zoom = Vector2(4, 4)
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limit_smoothed = true
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position_smoothing_enabled = true
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[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D" index="0"]
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[node name="Control" type="Control" parent="Camera2D/CanvasLayer" index="0"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control" index="0"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="0"]
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layout_mode = 2
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text = "MONEY"
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[node name="MoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="1"]
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layout_mode = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="Camera2D/CanvasLayer/Control" index="1"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 16.0
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offset_top = -63.9999
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offset_right = 312.0
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offset_bottom = -29.0
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grow_vertical = 0
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scale = Vector2(1.5, 1.5)
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size_flags_horizontal = 3
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alignment = 1
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[node name="RollCooldownBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="0"]
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layout_mode = 2
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show_percentage = false
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[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="1"]
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layout_mode = 2
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rounded = true
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[node name="RollTimer" type="Timer" parent="." index="3"]
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one_shot = true
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@ -47,11 +97,11 @@ one_shot = true
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one_shot = true
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[node name="PickupArea" type="Area2D" parent="." index="5" groups=["Player"]]
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position = Vector2(0, 8)
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collision_layer = 8
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea" index="0"]
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position = Vector2(0, 4)
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shape = SubResource("CircleShape2D_8u3aq")
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[connection signal="timeout" from="RollTimer" to="." method="_on_roll_timeout"]
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