Second Prototype; Added Player Animations
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13 changed files with 332 additions and 73 deletions
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@ -1,10 +1,15 @@
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extends Node2D
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@onready var stormTimer = $StormTimer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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stormTimer.start(randi_range(G.GAMETIME.MIN, G.GAMETIME.MAX))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_storm_timer_timeout() -> void:
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print("Storm")
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