extends Marker2D @export var spawnObjectsPaths : Array[String] = [] @export var enabled = true func _ready() -> void: randomize() func spawn(spawnNode : Node): if enabled: var t = randi_range(0, spawnObjectsPaths.size()) var spawnObject = load(spawnObjectsPaths.pick_random()).instantiate() spawnObject.global_position = global_position spawnNode.add_child(spawnObject)