[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://64vn4umcy2ke"] [ext_resource type="Texture2D" uid="uid://co3t2vwnd185g" path="res://Assets/Tilemaps/Walls.png" id="1_udimy"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_51bnv"] vertices = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)]) agent_radius = 0.0 [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ixinn"] polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dgfr3"] texture = ExtResource("1_udimy") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ixinn") 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_51bnv") 1:0/0 = 0 0:1/0 = 0 1:1/0 = 0 [resource] tile_size = Vector2i(32, 32) uv_clipping = true occlusion_layer_0/light_mask = 1 physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 2 navigation_layer_0/layers = 2 sources/0 = SubResource("TileSetAtlasSource_dgfr3")