extends Node enum GAMETIME { MIN = 60*5, MAX = 60*6 } var lastHealth = 10 var money = 0 var StormTimeLeft = 100 var StormThreshold = 30 var extracted = false func resetValues(): extracted = false money = 0 lastHealth = 10 StormTimeLeft = 100 func addMoney(n): money += n func setLastHealth(n): lastHealth = n func isStormThreshold(): return StormThreshold >= StormTimeLeft func getStormThreshold(): return StormThreshold func extractPlayer(): extracted = true